{"title":"在可变形原型上执行弯曲手势的视觉前馈指南","authors":"Farshad Daliri, A. Girouard","doi":"10.20380/GI2016.27","DOIUrl":null,"url":null,"abstract":"As a novel input techniques for deformable devices, bend gestures can prove difficult for users to perform correctly as they have many characteristics to master. In this paper, we present three bend visual guides which use feedforward and feedback mechanisms to lead users to correctly perform bend gestures on a flexible device. We conducted an experiment to evaluate the efficiency and preference for our visual feedback designs. Our results show that users performed faster when the visual guidance appeared at the location where the bend gesture is to be performed instead of always at a fixed location on the screen. While feedforward improved users' performance, using feedback had a negative effect. We propose a set of design guidelines for visual systems for bend gestures.","PeriodicalId":93493,"journal":{"name":"Proceedings. Graphics Interface (Conference)","volume":"26 1","pages":"209-216"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes\",\"authors\":\"Farshad Daliri, A. Girouard\",\"doi\":\"10.20380/GI2016.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As a novel input techniques for deformable devices, bend gestures can prove difficult for users to perform correctly as they have many characteristics to master. In this paper, we present three bend visual guides which use feedforward and feedback mechanisms to lead users to correctly perform bend gestures on a flexible device. We conducted an experiment to evaluate the efficiency and preference for our visual feedback designs. Our results show that users performed faster when the visual guidance appeared at the location where the bend gesture is to be performed instead of always at a fixed location on the screen. While feedforward improved users' performance, using feedback had a negative effect. We propose a set of design guidelines for visual systems for bend gestures.\",\"PeriodicalId\":93493,\"journal\":{\"name\":\"Proceedings. Graphics Interface (Conference)\",\"volume\":\"26 1\",\"pages\":\"209-216\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Graphics Interface (Conference)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20380/GI2016.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Graphics Interface (Conference)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20380/GI2016.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes
As a novel input techniques for deformable devices, bend gestures can prove difficult for users to perform correctly as they have many characteristics to master. In this paper, we present three bend visual guides which use feedforward and feedback mechanisms to lead users to correctly perform bend gestures on a flexible device. We conducted an experiment to evaluate the efficiency and preference for our visual feedback designs. Our results show that users performed faster when the visual guidance appeared at the location where the bend gesture is to be performed instead of always at a fixed location on the screen. While feedforward improved users' performance, using feedback had a negative effect. We propose a set of design guidelines for visual systems for bend gestures.