小学生在磁流变环境下,透过道具动作建构阈限融合,学习科学

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2021-08-09 DOI:10.1108/ILS-10-2020-0235
Xintian Tu, C. Georgen, Joshua A. Danish, Noel Enyedy
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引用次数: 1

摘要

本文旨在展示在混合现实(MR)环境中,通过构建融合物理、虚拟和概念资源的阈限混合,物理对象(即道具)的集体体现如何支持幼儿的学习。设计/方法/方法:以科学通过技术增强游戏(STEP)为基础,我们应用具体化活动框架中的学习来进一步探索阈限混合如何帮助我们理解MR环境中的学习。来自一年级和二年级混合教室的22名学生在STEP环境中参加了一个由七部分组成的活动序列。作者应用交互分析来分析学生对物理对象的行为如何帮助他们构建阈值混合,从而使关键概念可见并共享,以进行集体意义构建。作者发现,当学生在MR环境中构建资源之间的联系,并将它们的体现与代表新理解的道具协调起来时,概念生产性阈限混合就会发生。原创性/价值本研究总结了磁共振环境的设计和教师在磁共振环境中的促进如何支持学生构建阈限融合和他们对复杂科学现象的理解。
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Elementary students learning science in an MR environment by constructing liminal blends through action on props
Purpose This paper aims to show how collective embodiment with physical objects (i.e. props) support young children’s learning through the construction of liminal blends that merge physical, virtual and conceptual resources in a mixed-reality (MR) environment.. Design/methodology/approach Building on Science through Technology Enhanced Play (STEP), we apply the Learning in Embodied Activity Framework to further explore how liminal blends can help us understand learning within MR environments. Twenty-two students from a mixed first- and second-grade classroom participated in a seven-part activity sequence in the STEP environment. The authors applied interaction analysis to analyze how student’s actions performed with the physical objects helped them to construct liminal blends that allowed key concepts to be made visible and shared for collective sensemaking. Findings The authors found that conceptually productive liminal blends occurred when students constructed connections between the resources in the MR environment and coordinated their embodiment with props to represent new understandings. Originality/value This study concludes with the implications for how the design of MR environment and teachers’ facilitation in MR environment supports students in constructing liminal blends and their understanding of complex science phenomena.
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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