利用LibGDX框架实现RPG概念在突围游戏中的实现

A. Nodas, D. Tjahjadi, Alfi Rahman
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引用次数: 0

摘要

随着技术变得越来越全球化,RPG游戏也进入了良好的发展阶段。其中之一便是RPG与其他游戏的结合。本刊旨在将突破类游戏与具有自身特点的RPG结合起来。本游戏开发采用了原型法,分析了软件开发的必要性,确定了软件开发的目标。然后,将创建原型并定期评估,以便结果可以使用2D图形。这个游戏也可以作为反射练习的参考。通过建模来设计“用例”、场景过程、活动图、类图和序列图,并进行接口设计。所使用的校准是对所创建的程序以及程序本身的特征进行校准。可以看出,使用eclipse和libgdx构建RPG游戏的组合与突破是非常有效的。此外,它还使用了TMX贴图、精灵、精灵批处理、box2d和输入处理等组件。
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The Implementation of RPG Concept on Breakout Games Using LibGDX Framework
As technology becomes more global, RPG games runs into a good development. One of which is a combination of RPG with another games. This journal aims to combine the breakout games and the RPG which has its characteristics. This game development uses prototyping method, in which analysing the necessity and determining the goals of the software. Then, prototype will be created and evaluated regularly so that the result can use 2D graphics. This game also can be used as a reference to reflexes practising. A modeling is conducted to design ‘use case,’ scenario process, activity diagram, class diagram, and sequence diagram as well as to conduct an interface design. A calibration that is used, is calibrating the programme which is created as well as the features in the programme itself. It can be concluded that the construction of RPG games combination and breakout using eclipse and libgdx works well. In addition, it uses the components such as TMX tile map, sprite, sprite batching, box2d and input handling.
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审稿时长
12 weeks
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