{"title":"论奇偶性游戏中的及时性","authors":"F. Mogavero, A. Murano, L. Sorrentino","doi":"10.3233/FI-2015-1235","DOIUrl":null,"url":null,"abstract":"Parity games are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating ω-automata and emerge as a natural method for the solution of the μ-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe liveness properties such as “every request that occurs infinitely often is eventually responded”. Unfortunately, the classical form of such a condition suffers from the strong drawback that there is no bound on the effective time that separates a request from its response, i.e., responses are not promptly provided. Recently, to overcome this limitation, several parity game variants have been proposed, in which quantitative requirements are added to the classic qualitative ones.","PeriodicalId":56310,"journal":{"name":"Fundamenta Informaticae","volume":null,"pages":null},"PeriodicalIF":0.4000,"publicationDate":"2013-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":"{\"title\":\"On Promptness in Parity Games\",\"authors\":\"F. Mogavero, A. Murano, L. Sorrentino\",\"doi\":\"10.3233/FI-2015-1235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Parity games are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating ω-automata and emerge as a natural method for the solution of the μ-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe liveness properties such as “every request that occurs infinitely often is eventually responded”. Unfortunately, the classical form of such a condition suffers from the strong drawback that there is no bound on the effective time that separates a request from its response, i.e., responses are not promptly provided. Recently, to overcome this limitation, several parity game variants have been proposed, in which quantitative requirements are added to the classic qualitative ones.\",\"PeriodicalId\":56310,\"journal\":{\"name\":\"Fundamenta Informaticae\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2013-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"29\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fundamenta Informaticae\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/FI-2015-1235\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fundamenta Informaticae","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/FI-2015-1235","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Parity games are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating ω-automata and emerge as a natural method for the solution of the μ-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe liveness properties such as “every request that occurs infinitely often is eventually responded”. Unfortunately, the classical form of such a condition suffers from the strong drawback that there is no bound on the effective time that separates a request from its response, i.e., responses are not promptly provided. Recently, to overcome this limitation, several parity game variants have been proposed, in which quantitative requirements are added to the classic qualitative ones.
期刊介绍:
Fundamenta Informaticae is an international journal publishing original research results in all areas of theoretical computer science. Papers are encouraged contributing:
solutions by mathematical methods of problems emerging in computer science
solutions of mathematical problems inspired by computer science.
Topics of interest include (but are not restricted to):
theory of computing,
complexity theory,
algorithms and data structures,
computational aspects of combinatorics and graph theory,
programming language theory,
theoretical aspects of programming languages,
computer-aided verification,
computer science logic,
database theory,
logic programming,
automated deduction,
formal languages and automata theory,
concurrency and distributed computing,
cryptography and security,
theoretical issues in artificial intelligence,
machine learning,
pattern recognition,
algorithmic game theory,
bioinformatics and computational biology,
quantum computing,
probabilistic methods,
algebraic and categorical methods.