曲面k-NN查询处理

K. Deng, Xiaofang Zhou, Heng Tao Shen, K. Xu, Xuemin Lin
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引用次数: 35

摘要

k- nn查询从点数据库中找到给定点的k个最近邻居。当使用欧几里得距离测量物体距离已经足够时,有效k-NN查询处理的关键是从数据库中获取并检查最小数量点的距离。对于许多应用,例如车辆沿着道路网络移动或漫游者和动物沿着地形表面移动,距离只有在沿着有效的移动路径时才有意义。对于这种类型的k-NN查询,高效查询处理的重点是最小化使用环境数据(如道路网络数据和地形数据)计算距离的成本,这可能比点数据大几个数量级。基于欧氏距离或路网距离的k-NN查询的高效处理在过去已经得到了广泛的研究。在本文中,我们研究了表面k-NN查询处理问题,其中距离是从沿着地形表面的最短路径计算的。这个问题非常具有挑战性,因为地形数据可能非常大,寻找最短路径的计算成本非常高。我们提出了一种基于多分辨率地形模型的有效解决方案。我们的方法消除了在多分辨率地形模型上通过使用估计的距离下界和上界对目标进行排序来寻找最短路径的昂贵过程的需要。
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Surface k-NN Query Processing
A k-NN query finds the k nearest-neighbors of a given point from a point database. When it is sufficient to measure object distance using the Euclidian distance, the key to efficient k-NN query processing is to fetch and check the distances of a minimum number of points from the database. For many applications, such as vehicle movement along road networks or rover and animal movement along terrain surfaces, the distance is only meaningful when it is along a valid movement path. For this type of k-NN queries, the focus of efficient query processing is to minimize the cost of computing distances using the environment data (such as the road network data and the terrain data), which can be several orders of magnitude larger than that of the point data. Efficient processing of k-NN queries based on the Euclidian distance or the road network distance has been investigated extensively in the past. In this paper, we investigate the problem of surface k-NN query processing, where the distance is calculated from the shortest path along a terrain surface. This problem is very challenging, as the terrain data can be very large and the computational cost of finding shortest paths is very high. We propose an efficient solution based on multiresolution terrain models. Our approach eliminates the need of costly process of finding shortest paths by ranking objects using estimated lower and upper bounds of distance on multiresolution terrain models.
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