游戏名称:在线电子游戏中玩家适应名称限制的策略

Katreen Boustani, A. Tally, Y. Kim, Christena Nippert-Eng
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引用次数: 7

摘要

电子游戏玩家必须在各自游戏平台的基础结构约束下协商自己的偏好并管理自己的身份。我们研究了用户名(玩家在在线电子游戏中用来代表自己的名字)的创建,以了解当游戏、平台或服务的需求与玩家不一致时会发生什么。的欲望。通过对在线视频游戏玩家进行的一系列开放式、半结构化访谈(N=30),我们发现用户名是通过协商过程共同构建的,在这个过程中,玩家使用各种适应性策略或变通方法来调整他们的理想标签,以找到合适的选择。为了应对独特的名称要求,角色限制,语言过滤器和游戏内部调节,变通方法,如调整首选用户名,预先避免某些名称,并保留次要选择作为备份,使玩家能够满足他们的一些名称偏好,同时仍然方便访问他们所选择的游戏平台。
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Gaming the Name: Player Strategies for Adapting to Name Constraints in Online Videogames
Videogame players must negotiate their preferences and manage their identities within the infrastructural constraints of their respective gaming platforms. We studied the creation of usernames--the names players use to represent themselves in online videogames--to understand what happens when the demands of a game, platform, or service are at odds with gamers? desires. Through a series of open-ended, semi-structured interviews (N=30) conducted with online videogame players, we found that usernames are co-constructed via a process of negotiation in which players adjust their ideal tags using a variety of adaptive strategies, or workarounds, to find suitable options. In response to unique name requirements, character limitations, language filters, and in-game moderation, workarounds such as tweaking preferred usernames, preemptively avoiding certain names, and keeping secondary choices as back-ups allowed players to satisfy some of their name preferences while still facilitating access to their gaming platform of choice.
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