通过电脑早期拼写游戏评估学龄前儿童对希伯来语正字法特征的参考

Pub Date : 2022-12-06 DOI:10.1075/wll.00065.ara
Adi Elimelech, Dorit Aram
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引用次数: 1

摘要

目前的研究评估了希伯来语的特点是如何体现在讲希伯来语的学龄前儿童玩一个为希伯来语改编的电脑拼写游戏中的。游戏单词具有不同的长度和结构,以便包括整个希伯来字母和单词中所有可能位置的所有元音(a, e, i, o, u) (first, last, second)。我们分析了96名平均5 - 7岁的学龄前儿童在一个月内玩了8次游戏(每次约20分钟)所输入的18720个拼写。研究表明,作为辅音拼写“”、“”、“”字母比作为元音拼写“”更困难,而作为顿音拼写“”的字母比作为元音拼写“”的字母更容易成功。在拼写辅音和辅音-元音字母方面的成功是相同的。在一个单词中,拼第一个字母比拼最后一个字母和第二个字母更容易成功。单词的长度不会影响单词的第一个、第二个或最后一个字母的拼写。与此同时,拼写一个完整的短单词比拼写一个完整的长单词更容易。最后,孩子们拼写接触次数多的单词比只接触一次的单词更容易。讨论的重点是研究的含义,并提到适当的识字为导向的数字希伯来语游戏和活动的性质与学龄前儿童。
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Evaluating preschoolers’ references to characteristics of the Hebrew orthography via a computerized early spelling game
The current study evaluated how characteristics of Hebrew, a Semitic language with an abjad writing system, are manifested in Hebrew-speaking preschoolers’ play with a computerized spelling game adapted for Hebrew. The game words were of different lengths and structures so as to include the entire Hebrew alphabet and all the vowels (a, e, i, o, u) in all possible positions in the word (first, last, second). We analyzed the 18,720 spellings typed by 96 preschoolers aged 5;7 years (on average) who played the game during eight sessions (about 20 minutes per session) in one month. The study indicated a greater difficulty in spelling א, ה, ו, י letters as consonants than as vowels, and more success in spelling ב, כ, פ letters that are pronounced as stops, as compared to the same letters that are pronounced as spirants. The success in spelling consonants and consonant-vowel letters was identical. Within a word, there was greater success in spelling the first letter, than in spelling the last letter, and the second letter. The length of the word did not influence success in spelling the first, second, or last letter in the word. At the same time, spelling an entire shorter word was easier than spelling an entire longer word. Lastly, spelling of words to which children had more exposures was easier than spelling words with only a single exposure. The discussion focuses on the implications of the study and refers to the nature of appropriate literacy-oriented digital Hebrew games and activities with preschoolers.
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