时空定位与映射

Minhaeng Lee, Charless C. Fowlkes
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引用次数: 4

摘要

本文解决了从时间戳数据流构建世界时空模型的问题。与传统的同步定位和映射(SLAM)和运动结构(SfM)模型不同,我们解决了映射场景的问题,其中动态组件随着时间的推移彼此独立地出现、移动和消失。我们引入了一种简单的四维结构生成概率模型,该模型通过局部高斯混合来指定刚性表面斑块的位置、空间和时间范围。我们使用期望最大化来估计模型结构参数(映射)和输入数据与模型的对齐(定位),从而将该模型拟合到带有时间戳的输入数据流中。通过明确表示场景中表面的时间范围和可观察性,我们的方法相对于假设静态3D场景的基线产生了更好的定位和重建。我们在合成RGB-D数据流和具有挑战性的现实世界数据集上进行实验,在几个星期的时间里跟踪人类工作空间中的场景动态。
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Space-Time Localization and Mapping
This paper addresses the problem of building a spatiotemporal model of the world from a stream of time-stamped data. Unlike traditional models for simultaneous localization and mapping (SLAM) and structure-from-motion (SfM) which focus on recovering a single rigid 3D model, we tackle the problem of mapping scenes in which dynamic components appear, move and disappear independently of each other over time. We introduce a simple generative probabilistic model of 4D structure which specifies location, spatial and temporal extent of rigid surface patches by local Gaussian mixtures. We fit this model to a time-stamped stream of input data using expectation-maximization to estimate the model structure parameters (mapping) and the alignment of the input data to the model (localization). By explicitly representing the temporal extent and observability of surfaces in a scene, our method yields superior localization and reconstruction relative to baselines that assume a static 3D scene. We carry out experiments on both synthetic RGB-D data streams as well as challenging real-world datasets, tracking scene dynamics in a human workspace over the course of several weeks.
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