Angge Sapto Mubharokh, M. W. Afgani, Retni Paradesa
{"title":"基于数字模式材料的计算机计算机游戏开发","authors":"Angge Sapto Mubharokh, M. W. Afgani, Retni Paradesa","doi":"10.21831/PG.V16I1.34376","DOIUrl":null,"url":null,"abstract":"Penelitian ini bertujuan untuk menghasilkan game edukasi matematika berbasis komputer pada materi pola bilangan yang layak. Penelitian pengembangan ini menggunakan tahap formative evaluation yang meliputi self evaluation, expert review dan one-to-one evaluation, small group,dan field test. Kelayakan game yang dikembangkan ditinjau berdasarkan penilaian pakar dan hasil uji coba lapangan kepada siswa. Pakar yang melakukan penilaian terdiri dari dosen pendidikan matematika, staf IT, dan guru matematika. Siswa yang terlibat dalam uji coba adalah siswa kelas VIII SMP Muhammadiyah 8 Palembang. Hasil penilaian pakar menunjukkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan layak digunakan dalam pembelajaran matematika. Hasil uji coba lapangan mengungkapkan bahwa game edukasi matematika efektif, mudah digunakan, dan efisien. Dengan demikian, dapat disimpulkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan yang dikembangkan layak digunakan dalam pembelajaran matematika.Development of computer-based mathematical education games on number pattern materialAbstractThis study aimed to produce a feasible computer-based mathematical education game on number pattern material. The development study used a formative evaluation stage which includes self-evaluation, expert review and one-to-one evaluation, small group, and field test. The feasibility of the game was reviewed based on expert assessments and the results of the field test to students. The experts who conducted the assessment consisted of a mathematics education lecturer, IT staff, and mathematics teacher. The students involved in the field test were eighth-graders of SMP (Junior High School) Muhammadiyah 8 Palembang, Indonesia. The results of the expert assessment showed that the computer-based mathematical education game on number pattern material was suitable for use in learning mathematics. The results of field trials revealed that the mathematical education game was effective, easy to use, and efficient. Therefore, it can be concluded that the computer-based mathematical education game on the number pattern material developed was feasible for use in learning mathematics.","PeriodicalId":31653,"journal":{"name":"Pythagoras Jurnal pendidikan Matematika","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan game edukasi matematika berbasis komputer pada materi pola bilangan\",\"authors\":\"Angge Sapto Mubharokh, M. W. Afgani, Retni Paradesa\",\"doi\":\"10.21831/PG.V16I1.34376\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Penelitian ini bertujuan untuk menghasilkan game edukasi matematika berbasis komputer pada materi pola bilangan yang layak. Penelitian pengembangan ini menggunakan tahap formative evaluation yang meliputi self evaluation, expert review dan one-to-one evaluation, small group,dan field test. Kelayakan game yang dikembangkan ditinjau berdasarkan penilaian pakar dan hasil uji coba lapangan kepada siswa. Pakar yang melakukan penilaian terdiri dari dosen pendidikan matematika, staf IT, dan guru matematika. Siswa yang terlibat dalam uji coba adalah siswa kelas VIII SMP Muhammadiyah 8 Palembang. Hasil penilaian pakar menunjukkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan layak digunakan dalam pembelajaran matematika. Hasil uji coba lapangan mengungkapkan bahwa game edukasi matematika efektif, mudah digunakan, dan efisien. Dengan demikian, dapat disimpulkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan yang dikembangkan layak digunakan dalam pembelajaran matematika.Development of computer-based mathematical education games on number pattern materialAbstractThis study aimed to produce a feasible computer-based mathematical education game on number pattern material. The development study used a formative evaluation stage which includes self-evaluation, expert review and one-to-one evaluation, small group, and field test. The feasibility of the game was reviewed based on expert assessments and the results of the field test to students. The experts who conducted the assessment consisted of a mathematics education lecturer, IT staff, and mathematics teacher. The students involved in the field test were eighth-graders of SMP (Junior High School) Muhammadiyah 8 Palembang, Indonesia. The results of the expert assessment showed that the computer-based mathematical education game on number pattern material was suitable for use in learning mathematics. The results of field trials revealed that the mathematical education game was effective, easy to use, and efficient. Therefore, it can be concluded that the computer-based mathematical education game on the number pattern material developed was feasible for use in learning mathematics.\",\"PeriodicalId\":31653,\"journal\":{\"name\":\"Pythagoras Jurnal pendidikan Matematika\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pythagoras Jurnal pendidikan Matematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21831/PG.V16I1.34376\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pythagoras Jurnal pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21831/PG.V16I1.34376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
这项研究旨在在可接受的数字模式材料上创建一种基于计算机的数学游戏。这些开发研究采用了formative评估阶段,包括自我评估、考核和一对一评估、小集团和现场测试。游戏开发的可行性是根据专家的评估和现场测试结果对学生进行审查的。考核专家包括数学教育教授、IT人员和数学教师。参加测试的学生是八年级的初中学生Muhammadiyah 8 Palembang。计算机数学教育专家评估结果表明,游戏在材料中使用了数字模式值得学习数学。实地测试结果揭示了数学教育游戏高效、易于使用和有效。从而,可以得出结论,基于数学教育的电脑游戏中使用适当的模式开发的数字材料学习数学。Development of computer-based mathematical继续教育游戏模式当家materialAbstractThis study aimed农产品百万可行computer-based mathematical教育上的数字游戏模式材料。《发展研究过去a formative调查员舞台哪种includes self-evaluation,专家评论和one-to-one调查员、小型集团和陆军测试。游戏是reviewed feasibility》改编自专家assessments results》和陆军测试的学生。《世卫组织《养育之评估consisted conducted a数学教育lecturer,它的员工和数学老师。学生风险》之陆军测试是eighth-graders初级中学(高中)穆罕默德8 Palembang,印度尼西亚。results》专家评估那里那个《computer-based mathematical教育上的数字游戏模式是suitable for材料用在学习数学。《mathematical results of陆军试验出来的教育游戏是有效、易到用和efficient。这就是,它可以成为结论这就是《computer-based on the mathematical教育游戏模式当家developed是可行的材料用在学习数学。
Pengembangan game edukasi matematika berbasis komputer pada materi pola bilangan
Penelitian ini bertujuan untuk menghasilkan game edukasi matematika berbasis komputer pada materi pola bilangan yang layak. Penelitian pengembangan ini menggunakan tahap formative evaluation yang meliputi self evaluation, expert review dan one-to-one evaluation, small group,dan field test. Kelayakan game yang dikembangkan ditinjau berdasarkan penilaian pakar dan hasil uji coba lapangan kepada siswa. Pakar yang melakukan penilaian terdiri dari dosen pendidikan matematika, staf IT, dan guru matematika. Siswa yang terlibat dalam uji coba adalah siswa kelas VIII SMP Muhammadiyah 8 Palembang. Hasil penilaian pakar menunjukkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan layak digunakan dalam pembelajaran matematika. Hasil uji coba lapangan mengungkapkan bahwa game edukasi matematika efektif, mudah digunakan, dan efisien. Dengan demikian, dapat disimpulkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan yang dikembangkan layak digunakan dalam pembelajaran matematika.Development of computer-based mathematical education games on number pattern materialAbstractThis study aimed to produce a feasible computer-based mathematical education game on number pattern material. The development study used a formative evaluation stage which includes self-evaluation, expert review and one-to-one evaluation, small group, and field test. The feasibility of the game was reviewed based on expert assessments and the results of the field test to students. The experts who conducted the assessment consisted of a mathematics education lecturer, IT staff, and mathematics teacher. The students involved in the field test were eighth-graders of SMP (Junior High School) Muhammadiyah 8 Palembang, Indonesia. The results of the expert assessment showed that the computer-based mathematical education game on number pattern material was suitable for use in learning mathematics. The results of field trials revealed that the mathematical education game was effective, easy to use, and efficient. Therefore, it can be concluded that the computer-based mathematical education game on the number pattern material developed was feasible for use in learning mathematics.