周边个人空间:真实、虚拟和混合现实中多感官身体-环境相互作用的指标

Q1 Computer Science Frontiers in ICT Pub Date : 2018-01-22 DOI:10.3389/fict.2017.00031
A. Serino, Jean-Paul Noel, Robin Mange, Elisa Canzoneri, Elisa Pellencin, J. B. Ruiz, F. Bernasconi, O. Blanke, B. Herbelin
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引用次数: 47

摘要

人与环境的相互作用通常发生在物理环境中,因此通过身体的媒介和在紧邻和围绕身体的空间内;个人空间(PPS)。然而,人类互动越来越多地发生在虚拟环境中,因此必须开发新的方法和指标来索引虚拟现实(VR)中人类与环境的互动。在这里,我们提出了一个多感官任务,测量人类PPS在真实,虚拟和增强现实中的空间范围。我们在一个混合现实生态系统中验证了它,在这个生态系统中,真实环境和虚拟物体混合在一起,以便在生态有效的条件下管理和控制视觉、听觉和触觉刺激。在这种混合现实环境中,参与者被要求尽可能快地对身体上的触觉刺激做出反应,而与任务无关的视觉或视听刺激则接近他们的身体。结果表明,与猴子电生理学的观察结果相似,在真实的环境环境中,当视觉或听觉刺激靠近身体时,触觉检测会增强,而当远离它时则不会。然后,我们计算这种多感觉促进发生的位置,作为PPS边界的代理。我们观察到,通过视听来映射PPS,而不是单独的视觉,隐现的刺激导致s型拟合-允许近空间和远空间之间的分叉-具有更大的拟合优度。总之,我们的方法能够在空间连续体上,在个体-主体层面上,在完全控制和先前实验室验证的设置中捕捉PPS的边界,同时保持现实生活事件的丰富性和生态有效性。因此,这项任务可以应用于研究人类周围个人空间的特性,并在虚拟或混合现实中索引控制人与环境相互作用的特征。我们建议PPS作为研究虚拟现实和相关技术对社会和个人影响的生态有效和神经生理学建立的指标。
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Peripersonal Space: An Index of Multisensory Body–Environment Interactions in Real, Virtual, and Mixed Realities
Human-environment interactions normally occur in the physical milieu, and thus by medium of the body and within the space immediately adjacent to and surrounding the body; the peri-personal space (PPS). However, human interactions increasingly occur with or within virtual environments, and hence novel approaches and metrics must be developed to index human-environment interactions in virtual reality (VR). Here we present a multisensory task that measures the spatial extent of human PPS in real, virtual, and augmented realities. We validated it in a mixed reality ecosystem in which real environment and virtual objects are blended together in order to administer and control visual, auditory, and tactile stimuli in ecologically valid conditions. Within this mixed-reality environment, participants are asked to respond as fast as possible to tactile stimuli on their body, while task-irrelevant visual or audio-visual stimuli approach their body. Results demonstrate that, in analogy with observations derived from monkey electrophysiology and in real environmental surroundings, tactile detection is enhanced when visual or auditory stimuli are close to the body, and not when far from it. We then calculate the location where this multisensory facilitation occurs as a proxy of the boundary of PPS. We observe that mapping of PPS via audio-visual, as opposed to visual alone, looming stimuli results in sigmoidal fits – allowing for the bifurcation between near and far space – with greater goodness of fit. In sum, our approach is able to capture the boundaries of PPS on a spatial continuum, at the individual-subject level, and within a fully controlled and previously laboratory-validated setup, while maintaining the richness and ecological validity of real-life events. The task can therefore be applied to study the properties of peri-personal space in humans and to index the features governing human-environment interactions in virtual or mixed reality. We propose PPS as an ecologically valid and neurophysiologically established metric in the study of the impact of VR and related technologies on society and individuals.
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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