数字游戏中的升级道具:虚幻游戏元素对玩家体验的奖励效应

A. Denisova, Eliott Cook
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引用次数: 16

摘要

升级道具是一种游戏奖励,允许玩家在短时间内通过改变游戏玩法来定制自己的体验。尽管升级道具在电子游戏中被广泛使用,但它们对游戏体验的影响却鲜为人知。为了探究这一点,我们进行了一项实验研究,比较了玩家在休闲电子游戏中的升级体验。结果显示,收集升级道具的玩家明显更沉浸于游戏中,体验到更多自主权,但并不觉得自己比那些没有收集道具的玩家更有能力或更具挑战性。有趣的是,对于那些选择“安慰剂”升级道具的玩家也观察到了类似的效果,尽管这些道具对游戏玩法没有影响。我们将讨论这些结果及其对游戏用户研究者和游戏设计师的启示。
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Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
Power-ups are a type of game reward that allow the player to customise their experience by altering gameplay for a short period of time. Despite the wide use of power-ups in video games, little is known about their effect on gaming experiences. To explore this, we conducted an experimental study that compares the experiences of players depending on their exposure to power-ups in a recreational video game. The results show that players who collected power-ups felt significantly more immersed in the game, experienced more autonomy, but did not feel more competent or challenged than those who played the game without these collectables. Interestingly, a similar effect was observed for those players who picked up 'placebo' power-ups, despite the items having no effect on the gameplay. We provide a discussion of these results and their implications both for games user researchers and game designers.
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