球排列的计算复杂性

S. Aaronson, Adam Bouland, G. Kuperberg, S. Mehraban
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引用次数: 12

摘要

我们定义了几种基于排列可区分粒子(我们称之为球)的计算模型,并描述了它们的计算复杂性。在量子环境下,我们使用对称群的表示理论来寻找介于BPP和DQC1(用一个干净量子比特可解决的一类问题)之间以及DQC1和BQP之间的该模型的变体。此外,我们考虑了该模型的一个限制版本,该模型基于粒子在直线上运动的精确可解散射问题。尽管从数学物理的角度来看,该模型很简单,但我们表明,如果我们允许中间破坏性测量和特定的输入状态,那么除非多项式层次崩溃,否则该模型不能有效地模拟到乘法误差。最后,我们定义了这个模型的一个经典版本,其中人们可以概率地排列球。我们发现这产生了一个介于L和BPP之间的复杂性类,并且该模型的不确定性版本是np完全的。
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The computational complexity of ball permutations
We define several models of computation based on permuting distinguishable particles (which we call balls) and characterize their computational complexity. In the quantum setting, we use the representation theory of the symmetric group to find variants of this model which are intermediate between BPP and DQC1 (the class of problems solvable with one clean qubit) and between DQC1 and BQP. Furthermore, we consider a restricted version of this model based on an exactly solvable scattering problem of particles moving on a line. Despite the simplicity of this model from the perspective of mathematical physics, we show that if we allow intermediate destructive measurements and specific input states, then the model cannot be efficiently simulated classically up to multiplicative error unless the polynomial hierarchy collapses. Finally, we define a classical version of this model in which one can probabilistically permute balls. We find this yields a complexity class which is intermediate between L and BPP, and that a nondeterministic version of this model is NP-complete.
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