采用硬件/软件协同设计的Blokus Duo播放器FPGA实现

A. Kojima
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引用次数: 0

摘要

《Blokus Duo》是一款面向两名玩家的抽象策略游戏。在本文中,我们描述了我们为ICFPT2014设计竞赛设计的Blokus Duo播放器的FPGA实现,这是ICPFT2013设计竞赛之前设计的修改版本。本设计采用软IP处理器,由硬件逻辑部分和软件部分组成。硬件逻辑部分计算单板状态的评估值,这是软件部分的一项繁重的任务。软件部分采用递归Alpha-Beta剪枝和迭代深化算法,硬件逻辑电路实现起来比较复杂。我们在Xilinx Artix7上实现的当前版本可以运行在142MHz。在游戏开始时,硬件逻辑部分在一秒钟内评估约90,000个节点。
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FPGA implementation of Blokus Duo player using hardware/software co-design
Blokus Duo is an abstract strategy game for two players. In this paper, we describe our FPGA implementation of Blokus Duo player for ICFPT2014 design contest, which is the revised version of the previous design for ICPFT2013 design contest. Our design consists of hardware logic part and software part using soft IP processor. The hardware logic part calculates evaluation value of the board status which is a heavy task for the software part. Our implementation uses recursive Alpha-Beta pruning and iteration deepening algorithm by the software part, which are complex to implement as the hardware logic circuit. The current version of our implementation on Xilinx Artix7 can run at 142MHz. The hardware logic part evaluates about 90,000 nodes in one second at the beginning of the game.
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