新传播技术对青少年的影响:以电脑游戏为例

Erisela Marko
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摘要

本研究调查了电脑游戏对北塞浦路斯土耳其共和国法马古斯塔青少年的影响。大多数游戏的灵感都来自书籍、电视、电影等其他媒体。对于这种媒体娱乐,我们使用了“被动娱乐”一词。然而,电脑游戏和电子游戏被认为是“互动娱乐”。电脑游戏是互动的,因为它们让人们觉得自己在故事中。来自法马古斯塔四所不同学校的400名青少年,200名男孩和200名女孩参加了这项研究。其中两所是高中,另外两所是中学。每位参与者都完成了一份包含35个封闭式问题的问卷。采用SPSS 10.00软件对数据进行收集和分析。利用问卷收集的数据,玩电脑游戏是否会影响孩子的学习成绩;是否减少了他们对社会活动的参与;是否会引发攻击行为;并讨论了孤独感的成因。
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The Effects of New Communication Technologies on Teenagers: The Case Study of Computer Games
This study investigates the effects of computer games on teenagers in Famagusta, Turkish Republic of Northern Cyprus. Most games are inspired from other media as books, TV, films, etc. For this kind of media entertainment, the term ‘passive entertainment’ is used. However, computer games and video games are considered as ‘interactive entertainment’. Computer games are interactive because they make people to feel that they are inside the story. 400 teenagers, 200 boys and 200 girls participated in this research from four different schools in Famagusta. Two of the schools are high schools and two others are secondary schools. Each participant completed a questionnaire with 35 closed-ended questions. The data were collected and analyzed by using SPSS 10.00 program. Using the data gathered with the questionnaire, whether playing computer games affects the children’s school performance; whether decreases their participation on social activities; whether evokes aggressive behavior; and whether causes the feeling of loneliness is discussed.
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