移动增强现实技术在高职教育电子元件模块学习中的应用

Nalienaa Muthu, Faieza Abdul Aziz, L. N. Abdullah, M. Mokhtar, Muhd Khaizer Omar, Muhammad Amir Mustaqim Nazar
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引用次数: 0

摘要

青少年和年轻人可以在技术和职业教育培训和教育(TVET)机构的各种工作场所和学术环境中接受从基础到高级技能的任何培训。技职教育中教与学的某些方面不能清晰地表达出来,受训者无法感知事物是如何结合在一起的。该研究旨在确定为TVET学员开发移动增强现实应用程序的最佳平台,并评估TVET学员对基于ar的移动应用程序培训部署的准备情况。通过在线系统向马来西亚工业培训学院的学员发送了一份在线问卷。使用Unity软件、Vuforia引擎和c#脚本,为Basic Electronic Components模块创建了一个基于标记的增强现实应用程序。最后,允许学员测试生成的应用程序。对受训者进行了访谈,以获取他们的回答数据。结果表明,83%的TVET学员拥有并使用android作为应用平台。用于衡量增强现实应用成功与否的前测和后测结果表明,在子学习模块中使用增强现实显著提高了受训人员的记忆回忆。结果表明,增强现实应用满足了参与者的学习需求,提高了他们的学习效率。该项目的结果将作为预测试,以确定最适合部署未来开发的增强现实应用程序的平台。
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The Mobile Augmented Reality Application for Improving Learning of Electronic Component Module in TVET
Teens and young adults may get training in anything from the basics to advanced skills in various workplace and academic settings at Technical and Vocational Education Training and Education (TVET) institutions. Some aspects of teaching and learning in TVET cannot be articulated clearly, and trainees cannot perceive how things fit together. The study was conducted to determine the optimal platform to develop mobile Augmented Reality applications for TVET trainees and, to assess the TVET trainee’s readiness for AR-based mobile application training deployment. An online questionnaire was sent to trainees at Industrial Training Institute in Malaysia via the online system. A marker-based Augmented Reality application was created for the Basic Electronic Components module utilizing Unity software, the Vuforia engine, and C# script. Finally, the trainees were allowed to test the generated application. The trainees were interviewed to obtain data on their responses. The results indicate that 83% of the TVET trainees own and use android as the application platform. The results of the pre-test and post-tests used to gauge the success of the Augmented Reality application show that its usage in the sub-learning module significantly improved memory recalls for the TVET trainees. The outcomes showed that the Augmented Reality application suited the participants' learning needs and improved the effectiveness of their learning. The result from this project will serve as a pre-test for determining the most suitable platform to deploy the Augmented Reality application to be developed in the future.
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