基于游戏的学习环境中的透明教学:以simulES-W为例

Elizabeth Suescun Monsalve, Julio Cesar Sampaio do Prado Leite, V. Werneck
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引用次数: 8

摘要

这项工作提出了一个基于游戏的学习(GBL)背景下的教学建议,该建议使用了透明教学法的概念。因此,它旨在提高教学质量,以及学生、教师和教学方法之间的关系。透明度以信息披露原则为基础。在教育学中,透明度成为提高学生对教育过程的认识的一个重要问题。使用GBL作为一种教育策略,我们成功地将游戏作为一款透明的软件。也就是说,我们让学生知道了游戏的内部过程。因此,除了通过玩来学习,学生们还可以通过有意的建模来接触游戏设计。我们收集的证据表明,通过披露有关设计的信息,学生在学习软件工程方面表现得更好。
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Transparently teaching in the context of game-based learning: the case of simulES-W
This work presents a pedagogical proposal, in the context of game-based learning (GBL), that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of teaching, and the relationship between student, teacher and teaching methods. Transparency is anchored in the principle of information disclosure. In pedagogy, transparency emerges as an important issue that proposes to raise student awareness about the educational processes. Using GBL as an educational strategy we managed to make the game, a software, transparent. That is we made the inner processes of the game known to the students. As such, besides learning by playing, students had access to the game design, through intentional modeling. We collected evidence that, by disclosure of the information about the design, students better performed on learning software engineering.
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