{"title":"虚拟的你:从虚拟的角度解读仓桥由美子的《仓井Tabi》","authors":"Jason M. Beckman","doi":"10.3390/literature3030019","DOIUrl":null,"url":null,"abstract":"Within literary criticism, the second-person narrative is frequently read within the conventions of the modern realistic novel, tackling the narratee/protagonist as a narratological problem. Such an approach, however, overlooks a core component of what second-person fiction aims to do: that is, draw the reader into the narrative and experience the world of the text firsthand. Seeking instead to theorize the ways in which second-person narratives involve the reader in the text and invite the act of perspective-taking, I turn to virtual reality, which is deeply invested in the cognitive mechanisms through which a sense of presence is produced and in questions of how the mediated experience of virtual reality can influence human thought and behavior. Examining Kurahashi Yumiko’s Kurai Tabi (1961), one of the earliest examples of the literary form in Japanese literature, I consider how the reader can experience presence during moments in the text, and how the text drives the reader’s identification with the “you” who is the target of the narration. Analyzing the second-person narrative as a virtuality provides a new avenue for understanding the reader’s cognitive engagement and experience of second-person fiction.","PeriodicalId":40504,"journal":{"name":"Childrens Literature","volume":"162 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2023-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Virtual You: Reading Kurahashi Yumiko’s Kurai Tabi through Virtuality\",\"authors\":\"Jason M. Beckman\",\"doi\":\"10.3390/literature3030019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Within literary criticism, the second-person narrative is frequently read within the conventions of the modern realistic novel, tackling the narratee/protagonist as a narratological problem. Such an approach, however, overlooks a core component of what second-person fiction aims to do: that is, draw the reader into the narrative and experience the world of the text firsthand. Seeking instead to theorize the ways in which second-person narratives involve the reader in the text and invite the act of perspective-taking, I turn to virtual reality, which is deeply invested in the cognitive mechanisms through which a sense of presence is produced and in questions of how the mediated experience of virtual reality can influence human thought and behavior. Examining Kurahashi Yumiko’s Kurai Tabi (1961), one of the earliest examples of the literary form in Japanese literature, I consider how the reader can experience presence during moments in the text, and how the text drives the reader’s identification with the “you” who is the target of the narration. Analyzing the second-person narrative as a virtuality provides a new avenue for understanding the reader’s cognitive engagement and experience of second-person fiction.\",\"PeriodicalId\":40504,\"journal\":{\"name\":\"Childrens Literature\",\"volume\":\"162 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2023-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Childrens Literature\",\"FirstCategoryId\":\"1092\",\"ListUrlMain\":\"https://doi.org/10.3390/literature3030019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"LITERATURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Childrens Literature","FirstCategoryId":"1092","ListUrlMain":"https://doi.org/10.3390/literature3030019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE","Score":null,"Total":0}
A Virtual You: Reading Kurahashi Yumiko’s Kurai Tabi through Virtuality
Within literary criticism, the second-person narrative is frequently read within the conventions of the modern realistic novel, tackling the narratee/protagonist as a narratological problem. Such an approach, however, overlooks a core component of what second-person fiction aims to do: that is, draw the reader into the narrative and experience the world of the text firsthand. Seeking instead to theorize the ways in which second-person narratives involve the reader in the text and invite the act of perspective-taking, I turn to virtual reality, which is deeply invested in the cognitive mechanisms through which a sense of presence is produced and in questions of how the mediated experience of virtual reality can influence human thought and behavior. Examining Kurahashi Yumiko’s Kurai Tabi (1961), one of the earliest examples of the literary form in Japanese literature, I consider how the reader can experience presence during moments in the text, and how the text drives the reader’s identification with the “you” who is the target of the narration. Analyzing the second-person narrative as a virtuality provides a new avenue for understanding the reader’s cognitive engagement and experience of second-person fiction.