{"title":"从用户的角度设计沉浸式环境","authors":"Michael A. Dzbenski","doi":"10.1145/3372343.3369845","DOIUrl":null,"url":null,"abstract":"This review examines Casey Fictum's \"VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls.\" Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.","PeriodicalId":72732,"journal":{"name":"Current issues in emerging elearning","volume":"63 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing an Immersive Environment from the User's Perspective\",\"authors\":\"Michael A. Dzbenski\",\"doi\":\"10.1145/3372343.3369845\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This review examines Casey Fictum's \\\"VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls.\\\" Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.\",\"PeriodicalId\":72732,\"journal\":{\"name\":\"Current issues in emerging elearning\",\"volume\":\"63 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Current issues in emerging elearning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3372343.3369845\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Current issues in emerging elearning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3372343.3369845","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文回顾Casey Fictum的《VR UX: 100 page of VR UX, Design, Sound, Storytelling, Movement & Controls》。Fictum为希望以使用该技术的消费者为中心创建虚拟现实环境的读者创建了一个快节奏、简洁的指南。这本书将技术信息、富有想象力的故事、测试协议、检查清单和有趣的故事交织在一起。这为读者提供了一个在虚拟现实、体验创造、头戴式显示器和实地测试技术领域的真正专家的视角。该评论评估了本书的优势,并分析了作者在创建和评估有意义的内容时的过程,这些内容对于目标虚拟现实用户来说是舒适的。
Designing an Immersive Environment from the User's Perspective
This review examines Casey Fictum's "VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls." Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.