从用户的角度设计沉浸式环境

Michael A. Dzbenski
{"title":"从用户的角度设计沉浸式环境","authors":"Michael A. Dzbenski","doi":"10.1145/3372343.3369845","DOIUrl":null,"url":null,"abstract":"This review examines Casey Fictum's \"VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls.\" Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.","PeriodicalId":72732,"journal":{"name":"Current issues in emerging elearning","volume":"63 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing an Immersive Environment from the User's Perspective\",\"authors\":\"Michael A. Dzbenski\",\"doi\":\"10.1145/3372343.3369845\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This review examines Casey Fictum's \\\"VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls.\\\" Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.\",\"PeriodicalId\":72732,\"journal\":{\"name\":\"Current issues in emerging elearning\",\"volume\":\"63 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Current issues in emerging elearning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3372343.3369845\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Current issues in emerging elearning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3372343.3369845","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文回顾Casey Fictum的《VR UX: 100 page of VR UX, Design, Sound, Storytelling, Movement & Controls》。Fictum为希望以使用该技术的消费者为中心创建虚拟现实环境的读者创建了一个快节奏、简洁的指南。这本书将技术信息、富有想象力的故事、测试协议、检查清单和有趣的故事交织在一起。这为读者提供了一个在虚拟现实、体验创造、头戴式显示器和实地测试技术领域的真正专家的视角。该评论评估了本书的优势,并分析了作者在创建和评估有意义的内容时的过程,这些内容对于目标虚拟现实用户来说是舒适的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Designing an Immersive Environment from the User's Perspective
This review examines Casey Fictum's "VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement & Controls." Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Five Priorities to Help Learners in the Online Classroom In Search of Continuous Improvement: An interview with Watermark's Brian Robinson Subject Matter Expert (SME) Onboarding 101: Improving development efficiency and course quality through SME training Four Strategies to Foster Effective Online Teaching within a Standardized Curriculum Using Gamification to Overcome Anxiety and Encourage Play in the Graduate Classroom
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1