Paper3D:将随意的3D建模带入多点触控界面

P. Paczkowski, Julie Dorsey, H. Rushmeier, Min H. Kim
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引用次数: 24

摘要

提供包罗万象的功能的3D建模系统通常对一个普通的3D建模师来说要求太高了。近年来,人们开始转向开发更平易近人的系统,这些系统具有易于学习、直观的界面。然而,大多数建模系统仍然使用鼠标和键盘界面,尽管平板设备无处不在,以及应用于3D建模的多点触摸界面的好处。在本文中,我们介绍了一种用于创建可展开表面的替代3D建模范例,该范例受传统造纸工艺的启发,并作为一种从一开始就为多点触控平板设计的系统来实现。我们展示了组装复杂的3D场景的过程,从一个简单的模型集合,反过来通过应用于虚拟纸的操作来塑造。建模和组装操作模拟了在纸上执行的熟悉的现实世界操作,允许用户在很少的指导下快速学习我们的系统。我们根据与目标用户合作获得的反馈,概述了在整个开发过程中做出的关键设计决策。最后,我们在系统中包含了一系列的模型。
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Paper3D: bringing casual 3D modeling to a multi-touch interface
A 3D modeling system that provides all-inclusive functionality is generally too demanding for a casual 3D modeler to learn. In recent years, there has been a shift towards developing more approachable systems, with easy-to-learn, intuitive interfaces. However, most modeling systems still employ mouse and keyboard interfaces, despite the ubiquity of tablet devices, and the benefits of multi-touch interfaces applied to 3D modeling. In this paper, we introduce an alternative 3D modeling paradigm for creating developable surfaces, inspired by traditional papercrafting, and implemented as a system designed from the start for a multi-touch tablet. We demonstrate the process of assembling complex 3D scenes from a collection of simpler models, in turn shaped through operations applied to sheets of virtual paper. The modeling and assembling operations mimic familiar, real-world operations performed on paper, allowing users to quickly learn our system with very little guidance. We outline key design decisions made throughout the development process, based on feedback obtained through collaboration with target users. Finally, we include a range of models created in our system.
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