工业4.0中STEM教育的虚拟现实逃生室:希腊教师的观点

S. Mystakidis, George Papantzikos, C. Stylios
{"title":"工业4.0中STEM教育的虚拟现实逃生室:希腊教师的观点","authors":"S. Mystakidis, George Papantzikos, C. Stylios","doi":"10.1109/SEEDA-CECNSM53056.2021.9566265","DOIUrl":null,"url":null,"abstract":"Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-discipline for success in the 21st century. Education in the industry 4.0 era can be enhanced by adopting Virtual (VR), Mixed (MR), and Augmented (AR). VR can support creative student-centered teaching and learning methods in STEM, such as playful learning, gameful learning (gamification), and serious games. Serious escape rooms are digital interactive, live adventure breakout games with a pedagogical rationale. This paper examines the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments. Twenty-eight Greek teachers responded to a questionnaire after having experienced a cost-effective science-themed digital escape room. Results indicate that teachers reacted positively to the VR escape room, appreciating its value for learning. Moreover, they are eager to engage in professional development activities and embrace gameful learning methods.","PeriodicalId":68279,"journal":{"name":"计算机工程与设计","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives\",\"authors\":\"S. Mystakidis, George Papantzikos, C. Stylios\",\"doi\":\"10.1109/SEEDA-CECNSM53056.2021.9566265\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-discipline for success in the 21st century. Education in the industry 4.0 era can be enhanced by adopting Virtual (VR), Mixed (MR), and Augmented (AR). VR can support creative student-centered teaching and learning methods in STEM, such as playful learning, gameful learning (gamification), and serious games. Serious escape rooms are digital interactive, live adventure breakout games with a pedagogical rationale. This paper examines the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments. Twenty-eight Greek teachers responded to a questionnaire after having experienced a cost-effective science-themed digital escape room. Results indicate that teachers reacted positively to the VR escape room, appreciating its value for learning. Moreover, they are eager to engage in professional development activities and embrace gameful learning methods.\",\"PeriodicalId\":68279,\"journal\":{\"name\":\"计算机工程与设计\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"计算机工程与设计\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://doi.org/10.1109/SEEDA-CECNSM53056.2021.9566265\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"计算机工程与设计","FirstCategoryId":"1093","ListUrlMain":"https://doi.org/10.1109/SEEDA-CECNSM53056.2021.9566265","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

科学、技术、工程和数学(STEM)技能构成了21世纪成功的关键元学科。工业4.0时代的教育可以通过采用虚拟(VR)、混合(MR)和增强(AR)来增强。VR可以在STEM中支持创造性的以学生为中心的教学方法,如好玩的学习、游戏化的学习和严肃的游戏。严肃的密室逃生游戏是一款基于教学原理的数字化互动实时冒险游戏。本文研究了K-12学校教育教师对VR环境中STEM教育的数字教育逃生室的看法。28名希腊教师在体验了一间经济实惠的科学主题数字密室后,对一份问卷进行了回答。结果表明,教师对虚拟现实逃生室的反应是积极的,他们欣赏虚拟现实逃生室的学习价值。此外,他们渴望参与专业发展活动,并接受游戏式的学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives
Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-discipline for success in the 21st century. Education in the industry 4.0 era can be enhanced by adopting Virtual (VR), Mixed (MR), and Augmented (AR). VR can support creative student-centered teaching and learning methods in STEM, such as playful learning, gameful learning (gamification), and serious games. Serious escape rooms are digital interactive, live adventure breakout games with a pedagogical rationale. This paper examines the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments. Twenty-eight Greek teachers responded to a questionnaire after having experienced a cost-effective science-themed digital escape room. Results indicate that teachers reacted positively to the VR escape room, appreciating its value for learning. Moreover, they are eager to engage in professional development activities and embrace gameful learning methods.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
20353
期刊最新文献
Open weather data evaluation for crop irrigation prediction mechanisms in the AUGEIAS project A bi-directional shortest path calculation speed up technique for RDBMS Scavenging PyPi for VLSI Packages Environmental Awareness in Preschool Education via Educational Robotics and STEAM Education A TinyML-based Alcohol Impairment Detection System For Vehicle Accident Prevention
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1