冒险游戏节目:受众参与、目的地形象与受众行为

I. Irwansyah, Dwininta Widyastuti
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摘要

目前,电视节目的受欢迎程度正在上升。这种娱乐节目之所以吸引观众的注意力,是因为它以游戏为主导,通常涉及到游戏节目比赛参与者的身体活动。拍摄活动的地点也各不相同,包括涉及自然美景的冒险主题旅游目的地。本研究采用实验研究的方法来测量游戏节目观众在节目中播出的冒险之旅的行为意图。本研究证明,受众涉入与旅游目的地行为意向之间存在认知意象和情感意象的中介关系。特别是,认知意象可以显著影响情感意象,两者都是由行为意图引起的。电视媒体涉及心理过程旅行,因此发现观众参与导致观众行为意向。同时,旅游目的地形象对这一关系起到中介作用,即给予感知的认知形象和情感形象,从而发现这两个变量是重要的中介。因此,作为媒介信使的电视节目的管理需要注重塑造更多的冒险主题旅游目的地的正面形象,这将导致积极的情感形象的形成,也给地点。观赏者对旅游目的地的印象越高,其未来的旅游意向也就越高。
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Adventure Game Show:Audience Involvement, Destination Image and Audience Behavior
Currently the popularity of the show television programs is on the rise. This entertainment program attracts viewers' attention because it is dominated by games and usually involves the physical activity of the participants of the game show competition. The location of the shooting event also varied, including adventure-themed tourism destinations involving natural beauty. This study uses an experimental study to measure the behavior intentions of game show viewers of adventure tours that aired in the program. This study proves that the relationship of audience involvement and behavioral intentions to travel to tourist destinations is mediated by cognitive and affective imagery. In particular, cognitive imagery can be significantly effects affective imagery, and both cause with behavioral intentions. Television media deals with psychological process travel, so it is found that audience involvement leads to audience behavior intentions. Meanwhile, the image of a tourist destination mediates this relationship, the image that gives the perception of the cognitive image and the affective image, so that these two variables are found to be important mediators. Therefore, the management of television programs as media messengers need to focus on creating more positive picture of adventure-themed tourism destinations, which will lead to the formation of positive affective image also to the location. The higher the image of the tourist destination for the viewers will lead to higher travel intentions in the future.
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