向智障学生教授加法:通过游戏呈现触摸数学

Feyyaz Şentürk, Ahmet Yikmis, Nesime Kübra Terzi̇oğlu
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摘要

本研究的目的是确定通过游戏呈现的TouchMath技术在智力残疾个体教学中的有效性。此外,本研究还调查了学生在7天、21天和35天后是否能保持所学技能,以及他们是否能在不同的个体和环境中推广所学技能。研究对象为三名中度智障学生。本研究采用跨参与者的多探针设计,即单受试者研究方法。本研究的因变量是学生进行加法运算的能力,而自变量是使用TouchMath技术通过游戏呈现的教学过程。研究结果表明,教学过程是有效的、持久的、可推广的。此外,社会效度数据显示,教师对使用该技术进行教学持积极态度。
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Teaching Addition to Students with Intellectual Disabilities: TouchMath Presented Through a Game
The aim of this study was to determine the effectiveness of the TouchMath technique presented through games in teaching addition to individuals with intellectual disabilities. Additionally, this study investigated whether students could maintain the skills they learned after 7, 21, and 35 days and whether they could generalize them across different individuals and settings. Three students with moderate intellectual disabilities were the participants of the study. This study was conducted using the multiple probe design across participants, which a single-subject research method. The dependent variable of the study was the capacity of the students to perform addition operations, while the independent variable was the teaching process using the TouchMath technique presented through a game. The results of the study indicated that the teaching process was effective, permanent, and generalizable. Additionally, the social validity data showed that teachers had positive views on teaching with this technique.
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