制定理解的推论:使用沉浸式技术评估直观的物理科学知识

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2021-07-16 DOI:10.1108/ils-12-2020-0260
Michael Tscholl, Jason W. Morphew, Robb Lindgren
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引用次数: 1

摘要

本研究旨在提出利用沉浸式虚拟学习环境激发和揭示科学的深层知识,为教师和研究人员提供评估和识别直观物理科学知识的独特可能性。除了能够呈现丰富和动态的刺激之外,这些环境还提供了人们理解的身体行为,这种理解很少来自于陈述性的知识储备,更多的来自于对物理世界的日常体验。设计/方法/方法作者基于对传统物理量表中刺激因素和任务特征影响的批判性回顾提出了他们的建议。使用扎根的理论方法,作者在一项研究中对观察到的物理理解的身体行为进行了分类和解释,参与者在沉浸式、交互式混合现实(MR)环境中制定了他们对空间的力和运动的理解。研究结果作者发现,这些行为类别的实例可以被解释为与潜在知识有关,通常由其他研究确定。因此,作者复制了许多先前的发现,这些发现为使用MR模拟作为识别人们身体直觉的工具提供了证据。研究局限/启示本研究仅针对几个特定的物理科学场景。此外,虽然一些关于学生知识的关键见解来自分析,但许多观察结果仅仅是需要进一步调查和解释的线索,而不是核心发现。原创性/价值沉浸式数字学习环境主要用于教学。作者也建议使用和设计它们来进行评估。这篇论文应该促使更多的研究和发展这一方向。
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Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge
Purpose This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and researchers unique possibilities for assessing and identifying intuitive physical science knowledge. Aside from the ability to present rich and dynamic stimuli, these environments afford bodily enactment of people’s understanding, which draws less from declarative knowledge stores and more from everyday experiences with the physical world. Design/methodology/approach The authors ground their proposal in a critical review of the impact of stimulus and task characteristics of traditional physics inventories. Using a grounded theory approach, the authors present classifications and interpretations of observed bodily enactments of physics understandings in a study where participants enacted their understanding of force and motion of space in an immersive, interactive mixed reality (MR) environment. Findings The authors find that instances of these action categories can be interpreted as relating to underlying knowledge, often identified by other studies. The authors thus replicate a number of prior findings, which provide evidence to establish validation for using MR simulation as a tool for identifying people’s physical intuitions. Research limitations/implications This study targeted only a few specific physical science scenarios. Further, while a number of key insights about student knowledge came from the analysis, many of the observations are mere leads in need of further investigation and interpretation rather than core findings. Originality/value Immersive digital learning environments are primarily used for instruction. The authors propose to use and design them for assessment as well. This paper should prompt more research and development in this direction.
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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