环境特征、自我化身和沉浸感对虚拟环境中物体位置记忆的影响

Q1 Computer Science Frontiers in ICT Pub Date : 2016-11-03 DOI:10.3389/fict.2016.00024
María Murcia-López, A. Steed
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引用次数: 33

摘要

虚拟环境的一个潜在应用是空间知识的培训。一个关键的问题是,VE应该具备哪些功能来促进这种培训。先前的研究表明,人们在学习物体位置时依赖于环境特征,比如插座和墙壁装饰。本研究的目的是探讨不同的环境特征保真度、自我形象的使用和沉浸程度对目标位置学习和回忆的影响。遵循受试者之间的实验设计,参与者被要求通过导航三种环境中的一种来了解三个相同物体的位置:一个物理实验室,或者这个实验室的低细节和高细节VE复制品。体验虚拟现实的参与者可以使用头戴式显示器(HMD)或台式电脑。在HMD和桌面系统中学习的一半参与者被分配了一个虚拟身体。然后,参与者被要求在物理实验室中以相同的配置放置这三个物体的物理版本。我们跟踪了参与者的运动,测量了物体的放置,并管理了一份与体验相关的问卷。HMD学习的成绩显著高于桌面学习。结果表明,当学习低细节的情景时,使用HMD和桌面系统的参与者的表现没有差异。总的来说,为参与者提供虚拟身体对他们的表现有负面影响。对导航数据的初步研究表明,在不同沉浸程度的系统中,空间学习策略不同。
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The Effect of Environmental Features, Self-Avatar, and Immersion on Object Location Memory in Virtual Environments
One potential application for virtual environments (VEs) is the training of spatial knowledge. A critical question is what features the VE should have in order to facilitate this training. Previous research has shown that people rely on environmental features, such as sockets and wall decorations, when learning object locations. The aim of this study is to explore the effect of varied environmental feature fidelity of VEs, the use of self-avatars and the level of immersion on object location learning and recall. Following a between-subjects experimental design, participants were asked to learn the location of three identical objects by navigating one of three environments: a physical laboratory, or low and high detail VE replicas of this laboratory. Participants who experienced the VEs could use either a head-mounted display (HMD) or a desktop computer. Half of the participants learning in the HMD and desktop systems were assigned a virtual body. Participants were then asked to place physical versions of the three objects in the physical laboratory in the same configuration. We tracked participant movement, measured object placement, and administered a questionnaire related to aspects of the experience. HMD learning resulted in statistically significant higher performance than desktop learning. Results indicate that, when learning in low detail VEs, there is no difference in performance between participants using HMD and desktop systems. Overall, providing the participant with a virtual body had a negative impact on performance. Preliminary inspection of navigation data indicates that spatial learning strategies are different in systems with varying levels of immersion.
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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