语言课堂中的数字游戏

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH International Journal of Computer-Assisted Language Learning and Teaching Pub Date : 2022-01-01 DOI:10.4018/ijcallt.291110
K. Li, M. Peterson, Jiahui Wan
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引用次数: 2

摘要

尽管越来越多的人意识到数字游戏对语言学习的潜力,但只有少数研究关注它们与课堂的结合。通过衔接活动,这个混合方法的案例研究招募了六名学生,让他们在课堂上参与指导的游戏玩法,并在课后参与与游戏相关的活动。我们收集和分析了定性和定量数据,以衡量参与者的学习成果,记录他们的参与情况,并探讨他们对基于游戏的语言学习的看法。结果表明学生在词汇记忆和迁移方面取得了进步。参与者还报告了写作和听力方面的进步,对项目的满意度,以及对GBLL的积极态度。此外,我们发现教练在游戏前的设置、游戏中的指导和游戏后的反馈中发挥着关键作用。该研究提供了关于GBLL益处的经验证据,并可能为将游戏整合到教育环境中提供教学启示。讨论了本研究的局限性和未来的发展方向。
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Digital Gaming in the Language Classroom
Despite the increasing awareness of digital games’ potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and quantitative data were collected and analyzed so as to measure participants’ learning outcome, document their engagement, and explore their perceptions of game-based language learning. Results suggest progress in vocabulary recall and transfer. Participants also reported gains in writing and listening, satisfaction with the project, along with a positive attitude towards GBLL. Moreover, it is found that the instructor has a pivotal role to play in pre-game set-up, in-game guidance and post-game feedback. The study yields empirical evidence regarding the benefits of GBLL and may hold pedagogical implications for the integration of games into educational settings. The limitations of this research and future directions are also discussed.
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来源期刊
CiteScore
3.00
自引率
14.30%
发文量
49
期刊介绍: The mission of the International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) is to publish research, theory, and conceptually-based papers that address the use and impact of and innovations in education technologies in advancing foreign/second language learning and teaching. This journal expands on the principles, theories, designs, discussion, and implementations of computer-assisted language learning. In addition to original research papers and submissions on theory and concept development and systematic reports of practice, this journal welcomes theory-based CALL-related book and software/application reviews.
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