单纯形算法中随机面旋转规则的改进版本

Thomas Dueholm Hansen, Uri Zwick
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引用次数: 31

摘要

Kalai和Matousek, Sharir和Welzl的Random-Facet枢轴规则是求解线性规划(lp)的经典组合算法单纯形算法的一个优雅的随机枢轴规则。当使用此规则时,单纯形算法在涉及d个变量的n个不等式的任何线性规划上执行的期望旋转步骤数为2O(√{(n-d),log({d}/{√{n-d}}},),其中log n=max{1,log n}。该算法的双版本执行最多20(√{d,log({(n-d)}/√d},)双旋转步骤的期望次数。这种对偶算法是目前已知的求解一般线性规划的最快的组合算法。Kalai还获得了一个原始的旋转规则,该规则执行最多20(√d,log n)个旋转步骤的期望次数。我们提出了Kalai枢轴规则的改进版本,其中原始枢轴步骤的期望数最多为最小{2O(√(n-d),log(d/(n-d),)},2O(√{d,log((n-d)/d}},)}。这种看似温和的改善至少有两个有趣的原因。首先,改进的原始旋转步数边界优于原始旋转步数和双旋转步数边界。不再需要考虑算法的双重版本。其次,在n=O(d)的重要情况下,即线性不等式的数量与变量的数量呈线性关系,预期运行时间变为2O(√d)而不是2O(√d log d)。我们的结果扩展了Gartner之前的结果,不仅适用于LP问题,也适用于LP类型的问题,特别提供了稍微改进的算法来解决2人回合制随机博弈和相关问题。
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An Improved Version of the Random-Facet Pivoting Rule for the Simplex Algorithm
The Random-Facet pivoting rule of Kalai and of Matousek, Sharir and Welzl is an elegant randomized pivoting rule for the simplex algorithm, the classical combinatorial algorithm for solving linear programs (LPs). The expected number of pivoting steps performed by the simplex algorithm when using this rule, on any linear program involving n inequalities in d variables, is 2O(√{(n-d),log({d}/{√{n-d}}},), where log n=max{1,log n}. A dual version of the algorithm performs an expected number of at most 2O(√{d,log({(n-d)}/√d},) dual pivoting steps. This dual version is currently the fastest known combinatorial algorithm for solving general linear programs. Kalai also obtained a primal pivoting rule which performs an expected number of at most 2O(√d,log n) pivoting steps. We present an improved version of Kalai's pivoting rule for which the expected number of primal pivoting steps is at most min{2O(√(n-d),log(d/(n-d),)},2O(√{d,log((n-d)/d}},)}. This seemingly modest improvement is interesting for at least two reasons. First, the improved bound for the number of primal pivoting steps is better than the previous bounds for both the primal and dual pivoting steps. There is no longer any need to consider a dual version of the algorithm. Second, in the important case in which n=O(d), i.e., the number of linear inequalities is linear in the number of variables, the expected running time becomes 2O(√d) rather than 2O(√d log d). Our results, which extend previous results of Gartner, apply not only to LP problems, but also to LP-type problems, supplying in particular slightly improved algorithms for solving 2-player turn-based stochastic games and related problems.
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