手持式动觉触觉的主-被动混合驱动与控制方法

P. Dills, Nick Colonnese, Priyanshu Agarwal, M. Zinn
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引用次数: 7

摘要

与传统接地设备相比,手持触觉设备在渲染能力方面往往受到限制。手持设备的重量、尺寸、功耗和不接地特性等严格的设计标准可以促使设计人员优先考虑执行器的力或扭矩产生,而不是带宽、透明度和稳定阻抗范围等动态范围的其他组件。由于大的被动转矩能力、被动致动器的稳定作用、传统直流伺服电机的高带宽以及致动器之间的协同作用,混合致动器是被动和主动致动器共同使用的,有可能增加手持触觉设备的动态范围。然而,到目前为止,由于可用的被动执行器的高度非线性扭矩特性导致绘制精度差,混合驱动的使用受到限制。本文介绍了一种混合驱动方法和新的控制拓扑,旨在解决混合和手持触觉设备中非线性被动执行器的驱动挑战。实验评估了该装置的性能,并与现有手持设备进行了比较。
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A Hybrid Active-Passive Actuation and Control Approach for Kinesthetic Handheld Haptics
Handheld haptic devices are often limited in rendering capability, as compared to traditional grounded devices. Strenuous design criteria on weight, size, power consumption, and the ungrounded nature of handheld devices, can drive designers to prioritize actuator force or torque production over other components of dynamic range like bandwidth, transparency, and the range of stable impedances. Hybrid actuation, the use of passive and active actuators together, has the potential to increase the dynamic range of handheld haptic devices due to the large passive torque capability, the stabilizing effects of passive actuators, the high bandwidth of conventional DC servomotors, and the synergy between actuators. However, to date the use of hybrid actuation has been limited due to the highly nonlinear torque characteristics of available passive actuators that result in poor rendering accuracy. This paper describes a hybrid actuation approach and novel control topology which aims to solve actuation challenges associated with nonlinear passive actuators in hybrid and handheld haptic devices. The performance of the device is assessed experimentally, and the approach is compared to existing handheld devices.
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