Fotios Bosmos, A. Tzallas, M. Tsipouras, N. Giannakeas
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Virtual and augmented experience in cultural places: The perspective of integration in the learning process
The objective of this paper is the development and evaluation of mobile applications for learning tours in cultural and archaeological sites, using virtual and augmented reality. Firstly, the theoretical framework of virtual and augmented reality techniques is presented. Then the virtual model of the bridge of Arta is constructed. The model is to be integrated into the unity gaming machine to accompany a virtual navigation application. The application is enriched with multimedia elements and is connected to a corresponding augmented reality application and is evaluated by secondary school students.