{"title":"漫画发展为高中X级材料管理的经济学习媒介","authors":"E. Lestari, Triani Ratnawuri","doi":"10.24127/PRO.V8I1.2866","DOIUrl":null,"url":null,"abstract":"Learning media is one of the educational components that is very important for teachers and students in conducting learning activities. Based on interviews with economics teachers and MuhamamdiyahPekalongan high school students, the learning media used are only textbooks or printed books in general without innovation and are less motivating for students in the learning process. So that researchers are interested in developing economic comics in order to attract the attention of students in studying economics and increase student motivation to learn. The aim of this development is to produce a valid and practical economic comic. The model in this study uses the ADDIE model which consists of five stages, namely: Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. The results of the development of economic comics learning media on economic subjects are known to be the recapitulation of assessment results by media experts with an average score of 91% included in the \"very feasible\" category and declared valid. The recapitulation results from material experts with an average score of 90% fall into the \"very feasible\" category and are declared valid. Practicality test by students of class X IPS MuhammadiyahPekalongan high school got a score of 89.5% and was included in the category of \"very practical\" so that it was stated practically. Thus it can be concluded that the economic learning media that have been developed are economic comics that are valid and practical for use in learning activities.","PeriodicalId":55684,"journal":{"name":"Jurnal Promosi Program Studi Pendidikan Ekonomi","volume":"1988 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"PENGEMBANGAN KOMIK SEBAGAI MEDIA PEMBELAJARAN EKONOMI PADA MATERIMANAJEMEN KELAS X SMA MUHAMMADIYAH PEKALONGAN\",\"authors\":\"E. Lestari, Triani Ratnawuri\",\"doi\":\"10.24127/PRO.V8I1.2866\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning media is one of the educational components that is very important for teachers and students in conducting learning activities. Based on interviews with economics teachers and MuhamamdiyahPekalongan high school students, the learning media used are only textbooks or printed books in general without innovation and are less motivating for students in the learning process. So that researchers are interested in developing economic comics in order to attract the attention of students in studying economics and increase student motivation to learn. The aim of this development is to produce a valid and practical economic comic. The model in this study uses the ADDIE model which consists of five stages, namely: Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. The results of the development of economic comics learning media on economic subjects are known to be the recapitulation of assessment results by media experts with an average score of 91% included in the \\\"very feasible\\\" category and declared valid. The recapitulation results from material experts with an average score of 90% fall into the \\\"very feasible\\\" category and are declared valid. Practicality test by students of class X IPS MuhammadiyahPekalongan high school got a score of 89.5% and was included in the category of \\\"very practical\\\" so that it was stated practically. Thus it can be concluded that the economic learning media that have been developed are economic comics that are valid and practical for use in learning activities.\",\"PeriodicalId\":55684,\"journal\":{\"name\":\"Jurnal Promosi Program Studi Pendidikan Ekonomi\",\"volume\":\"1988 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Promosi Program Studi Pendidikan Ekonomi\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24127/PRO.V8I1.2866\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Promosi Program Studi Pendidikan Ekonomi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24127/PRO.V8I1.2866","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
学习媒体是教育的重要组成部分之一,对教师和学生进行学习活动至关重要。根据对经济学教师和MuhamamdiyahPekalongan高中学生的采访,所使用的学习媒体一般只是教科书或印刷书籍,没有创新,在学习过程中对学生的激励作用较小。为了吸引学生学习经济学的注意力,提高学生的学习动机,研究者们对经济漫画的开发产生了兴趣。这一发展的目的是产生一种有效和实用的经济漫画。本研究的模型采用ADDIE模型,该模型由五个阶段组成,即:分析、设计、开发或生产、实施或交付和评估。据悉,经济题材的经济漫画学习媒体的发展结果是媒体专家的评价结果的概括,平均得分为91%,被列入“非常可行”的类别,并被宣布为有效。材料专家的概括结果平均得分为90%,属于“非常可行”的类别,并宣布有效。ps muhammad diyahpekalongan高中X班学生的实用性测试得分为89.5%,被列入“非常实用”类别,因此它的陈述很实际。由此可以得出结论,已经开发的经济学习媒体是在学习活动中有效和实用的经济漫画。
PENGEMBANGAN KOMIK SEBAGAI MEDIA PEMBELAJARAN EKONOMI PADA MATERIMANAJEMEN KELAS X SMA MUHAMMADIYAH PEKALONGAN
Learning media is one of the educational components that is very important for teachers and students in conducting learning activities. Based on interviews with economics teachers and MuhamamdiyahPekalongan high school students, the learning media used are only textbooks or printed books in general without innovation and are less motivating for students in the learning process. So that researchers are interested in developing economic comics in order to attract the attention of students in studying economics and increase student motivation to learn. The aim of this development is to produce a valid and practical economic comic. The model in this study uses the ADDIE model which consists of five stages, namely: Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. The results of the development of economic comics learning media on economic subjects are known to be the recapitulation of assessment results by media experts with an average score of 91% included in the "very feasible" category and declared valid. The recapitulation results from material experts with an average score of 90% fall into the "very feasible" category and are declared valid. Practicality test by students of class X IPS MuhammadiyahPekalongan high school got a score of 89.5% and was included in the category of "very practical" so that it was stated practically. Thus it can be concluded that the economic learning media that have been developed are economic comics that are valid and practical for use in learning activities.