相似攻击:一种基于深度学习的图像分类对抗攻击游戏

Xuejun Tian, Xinyuan Tian, Bingqin Pan
{"title":"相似攻击:一种基于深度学习的图像分类对抗攻击游戏","authors":"Xuejun Tian, Xinyuan Tian, Bingqin Pan","doi":"10.3233/jcm-226660","DOIUrl":null,"url":null,"abstract":"In order to allow users to incorrectly identify images by manipulating them using deep neural networks, this paper analyses the shortcomings of deep learning for image classification. It also develops a game that uses this technique. In the game, players can select one of their preferred product categories, causing the model to classify other product categories incorrectly as the one they selected. The goal of this game is to demonstrate to players the limitations of AI. We evaluate these programs based on their overall effectiveness, user satisfaction, and achievement of their objectives. The results show that this program is a successful method for arousing curiosity and stimulating thought. They can learn to appreciate the limitations of AI and the need to prioritize AI security in their daily activities.","PeriodicalId":14668,"journal":{"name":"J. Comput. Methods Sci. Eng.","volume":"53 1","pages":"1467-1478"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Similarity attack: An adversarial attack game for image classification based on deep learning\",\"authors\":\"Xuejun Tian, Xinyuan Tian, Bingqin Pan\",\"doi\":\"10.3233/jcm-226660\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to allow users to incorrectly identify images by manipulating them using deep neural networks, this paper analyses the shortcomings of deep learning for image classification. It also develops a game that uses this technique. In the game, players can select one of their preferred product categories, causing the model to classify other product categories incorrectly as the one they selected. The goal of this game is to demonstrate to players the limitations of AI. We evaluate these programs based on their overall effectiveness, user satisfaction, and achievement of their objectives. The results show that this program is a successful method for arousing curiosity and stimulating thought. They can learn to appreciate the limitations of AI and the need to prioritize AI security in their daily activities.\",\"PeriodicalId\":14668,\"journal\":{\"name\":\"J. Comput. Methods Sci. Eng.\",\"volume\":\"53 1\",\"pages\":\"1467-1478\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"J. Comput. Methods Sci. Eng.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/jcm-226660\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Comput. Methods Sci. Eng.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/jcm-226660","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

为了使用户能够通过使用深度神经网络操纵图像来错误地识别图像,本文分析了深度学习用于图像分类的缺点。它还开发了一款使用这种技术的游戏。在游戏中,玩家可以选择他们喜欢的产品类别之一,导致模型将其他产品类别错误地分类为他们选择的产品类别。这款游戏的目标是向玩家展示AI的局限性。我们根据项目的整体有效性、用户满意度和目标实现情况来评估这些项目。结果表明,该方案是一种激发好奇心和激发思维的成功方法。他们可以学会认识到人工智能的局限性,以及在日常活动中优先考虑人工智能安全的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Similarity attack: An adversarial attack game for image classification based on deep learning
In order to allow users to incorrectly identify images by manipulating them using deep neural networks, this paper analyses the shortcomings of deep learning for image classification. It also develops a game that uses this technique. In the game, players can select one of their preferred product categories, causing the model to classify other product categories incorrectly as the one they selected. The goal of this game is to demonstrate to players the limitations of AI. We evaluate these programs based on their overall effectiveness, user satisfaction, and achievement of their objectives. The results show that this program is a successful method for arousing curiosity and stimulating thought. They can learn to appreciate the limitations of AI and the need to prioritize AI security in their daily activities.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Retracted to: Design and dynamics simulation of vehicle active occupant restraint protection system Flip-OFDM Optical MIMO Based VLC System Using ML/DL Approach Using the Structure-Behavior Coalescence Method to Formalize the Action Flow Semantics of UML 2.0 Activity Diagrams Accurate Calibration and Scalable Bandwidth Sharing of Multi-Queue SSDs Looking to Personalize Gaze Estimation Using Transformers
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1