使基于块的编程活动具有适应性

Tomáš Effenberger, Radek Pelánek
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引用次数: 21

摘要

如今,基于块的环境通常用于介绍性编程活动,如“编程一小时”活动的一部分,该活动吸引了数百万学生。这些活动通常由一系列静态问题组成。我们的目标是通过结合适应性行为使这类活动更有效。在这项工作中,我们讨论了实现这一目标的步骤,特别是一个支持基本问题和有趣的编程挑战的编程游戏的建议和实现,从而为有意义的适应提供了一个环境。我们还讨论了适应性的方法以及在解决问题的同时评估学生表现的问题。
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Towards making block-based programming activities adaptive
Block-based environments are today commonly used for introductory programming activities like those that are part of the Hour of Code campaign, which reaches millions of students. These activities typically consist of a static series of problems. Our aim is to make this type of activities more efficient by incorporating adaptive behavior. In this work, we discuss steps towards this goal, specifically a proposal and implementation of a programming game that supports both elementary problems and interesting programming challenges and thus provides an environment for meaningful adaptation. We also discuss methods of adaptivity and the issue of evaluating student performance while solving a problem.
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