模拟器:分解离散事件模拟

IF 0.4 Q4 MATHEMATICS, APPLIED Journal of Applied Mathematics & Informatics Pub Date : 2023-06-16 DOI:10.37791/2687-0649-2023-18-3-72-91
D. E. Sorokin
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引用次数: 0

摘要

基于作者自己的作品dvcompute++ Simulator,阐述了离散事件仿真模型的分解方法。dvcompute++ Simulator是一个用c++编写的用于创建和运行仿真模型的通用编程库集合。研究的目的是找到一种方法,根据这种方法可以将任意模型划分为多个部分,然后将模型的这些部分划分为更少的组件,以此类推,其结果将是嵌套子模型的层次结构,这些子模型可以作为独立实体孤立地考虑。现在这样的子模型可以在c++代码中创建,但是,在将来,它们可以以图形化的方式创建为图表或用专门的建模语言编写的一些文本,其中子模型可以重复使用,这使得它们类似于GPSS STUDIO中的库单元。上述创建子模型的方法可以在嵌套层次结构的任何级别上以任何顺序组合,其中这项工作可以由具有不同技能的不同人员执行。此外,本文还表明,所考虑的分解方法可以应用于分布式仿真的情况,而dvcompute++模拟器也支持分布式仿真。所有这些都是可能的,因为作者应用了函数式编程技术,其中仿真模型被认为是计算的组合。然后,模型分解是将计算分成几个部分,这些部分可以像构造函数一样相互连接。有两种基本的计算:类似于GPSS语言的块计算和类似于响应式编程的离散信号计算。文中给出了子模型图和相应的c++代码,并在此基础上给出了作者提出的离散事件仿真模型分解方法。
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DVCompute++ Simulator: decomposition for discrete event simulation
The decomposition method of discrete event simulation models is represented based on the author’s own work DVCompute++ Simulator, which is a collection of general-purpose programming libraries in C++ for creating and running simulation models. The aim of the research was to find an approach based on which arbitrary models could be divided into parts, then these parts of the model could be divided into less components and so on, where the result would be a hierarchy of nested sub-models that could be considered in isolation as independent entities. Now such sub-models can be created in C++ code, but, in the future, they can be created graphically as diagrams or as some text written in the specialized modeling language, where the sub-models can be used repeatedly, which makes them similar to library units from GPSS STUDIO. The mentioned ways of creating sub-models can be combined in any order on any level of nested hierarchy, where this work can be performed by different people with different skills. Moreover, it is shown in the article that the considered decomposition method can be applied to the case of distributed simulation, which is supported by DVCompute++ Simulator too. All this is possible due to the fact that the author applied functional programming techniques, where the simulation model is considered as a composition of computations. Then the model decomposition is the splitting of computations into parts, which can be connected to each other like constructor. There are two basic computations: blocks similar to the GPSS language and discrete signal computations similar to reactive programming. The diagrams of sub-models and the corresponding C++ code are provided in the article, based on which the suggested author’s method of decomposing the discrete event simulation models is illustrated.
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