信息素养和教学:为参考训练创建模拟和数字游戏:概述和例子

IF 0.1 4区 管理学 Q2 Social Sciences Reference & User Services Quarterly Pub Date : 2019-10-25 DOI:10.5860/rusq.58.4.7147
S. Kirk
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引用次数: 2

摘要

为了在咨询台提供有效的服务,对咨询台工作人员进行适当的培训是必不可少的。那些负责参考培训的人知道,开发既有效又吸引人的培训可能是一项挑战。在本专栏中,Sam Kirk讨论了游戏化在培训中的好处。她描述了宾夕法尼亚大学图书馆如何使用低成本策略,将图书馆实习生的参考咨询培训游戏化。她分享了不同类型的游戏的例子,这些游戏可以用来帮助实习生学习,最终形成一个全面的游戏
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Information Literacy and Instruction: Creating Analog and Digital Games for Reference Training: Overview and Examples
To provide effective service at the reference desk, proper training for those staffing the desk is essential. Those responsible for reference training know that developing trainings that are both effective and engaging can be a challenge. In this column, Sam Kirk discusses the benefits of gamification in trainings. She describes how the University of Pennsylvania Libraries have used low-cost strategies to gamify their reference training for library interns. She shares examples of different types of games that can be used to scaffold learning for interns, culminating in a final, comprehensive game.—Editor
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来源期刊
Reference & User Services Quarterly
Reference & User Services Quarterly INFORMATION SCIENCE & LIBRARY SCIENCE-
自引率
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期刊介绍: Reference & User Services Quarterly is the official journal of the Reference and User Services Association of the American Library Association. Its purpose is to disseminate information of interest to reference librarians, information specialists, and other professionals involved in user-oriented library services. This Web site serves as an online companion to the print edition.
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