Songkran Jarusirisawad, Takahide Hosokawa, H. Saito
{"title":"使用弱校准相机的平面扫描算法降低真实感","authors":"Songkran Jarusirisawad, Takahide Hosokawa, H. Saito","doi":"10.2201/NIIPI.2010.7.3","DOIUrl":null,"url":null,"abstract":"We present a plane-sweep algorithm for removing occluding objects in front of the objective scene from multiple weakly-calibrated cameras. Projective grid space (PGS), a weak cameras calibration framework, is used to obtain geometrical relations between cameras. Plane-sweep algorithm works by implicitly reconstructing the depth maps of the targeted view. By excluding the occluding objects from the volume of the sweeping planes, we can generate new views without the occluding objects. The results show the effectiveness of the proposed method and it is fast enough to run in several frames per second on a consumer PC by implementing the proposed plane-sweep algorithm in graphics processing unit (GPU).","PeriodicalId":91638,"journal":{"name":"... Proceedings of the ... IEEE International Conference on Progress in Informatics and Computing. IEEE International Conference on Progress in Informatics and Computing","volume":"50 1","pages":"11-20"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"Diminished reality using plane-sweep algorithm with weakly-calibrated cameras\",\"authors\":\"Songkran Jarusirisawad, Takahide Hosokawa, H. Saito\",\"doi\":\"10.2201/NIIPI.2010.7.3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a plane-sweep algorithm for removing occluding objects in front of the objective scene from multiple weakly-calibrated cameras. Projective grid space (PGS), a weak cameras calibration framework, is used to obtain geometrical relations between cameras. Plane-sweep algorithm works by implicitly reconstructing the depth maps of the targeted view. By excluding the occluding objects from the volume of the sweeping planes, we can generate new views without the occluding objects. The results show the effectiveness of the proposed method and it is fast enough to run in several frames per second on a consumer PC by implementing the proposed plane-sweep algorithm in graphics processing unit (GPU).\",\"PeriodicalId\":91638,\"journal\":{\"name\":\"... Proceedings of the ... IEEE International Conference on Progress in Informatics and Computing. IEEE International Conference on Progress in Informatics and Computing\",\"volume\":\"50 1\",\"pages\":\"11-20\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"... Proceedings of the ... IEEE International Conference on Progress in Informatics and Computing. IEEE International Conference on Progress in Informatics and Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2201/NIIPI.2010.7.3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"... Proceedings of the ... IEEE International Conference on Progress in Informatics and Computing. IEEE International Conference on Progress in Informatics and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2201/NIIPI.2010.7.3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Diminished reality using plane-sweep algorithm with weakly-calibrated cameras
We present a plane-sweep algorithm for removing occluding objects in front of the objective scene from multiple weakly-calibrated cameras. Projective grid space (PGS), a weak cameras calibration framework, is used to obtain geometrical relations between cameras. Plane-sweep algorithm works by implicitly reconstructing the depth maps of the targeted view. By excluding the occluding objects from the volume of the sweeping planes, we can generate new views without the occluding objects. The results show the effectiveness of the proposed method and it is fast enough to run in several frames per second on a consumer PC by implementing the proposed plane-sweep algorithm in graphics processing unit (GPU).