囚徒困境博弈中的学习与互惠

Luis M. Bautista, Beatriz Martín
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引用次数: 0

摘要

迭代囚徒困境(IPD)的觅食测试显示动物存在缺陷,这与预测合作动物将在种群中流行和传播的进化模型相反。这种矛盾可能是由于IPD规则对大多数动物来说太具有挑战性而无法理解。我们将IPD的收益矩阵(T>R>P>S=0)放宽为弱收益矩阵(T=R>P=S>0),并对不相互作用的煤乳头进行了验证;更确切地说,每个人都要和一台电脑对抗,根据“以牙还牙”的策略,电脑会给他们提供食物。尽管IPD是用弱收益矩阵编程的,但与之前的控制条件相比,在游戏条件下,煤的背叛偏好增加了10%。在控制条件下,它们在两个以相同速度提供食物奖励的颗粒分配器之间随机觅食(48±11%),而在游戏条件下,它们增加了对背叛选项的偏好(58±10%)。一个连续的(一个接一个的)分析表明,这些小鸟有规律地叛变,并随机地合作。
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LEARNING AND RECIPROCITY IN COAL TITS PLAYING THE PRISONER’S DILEMMA GAME
Foraging tests of the Iterated Prisoner’s Dilemma (IPD) show animals defect, contrary to evolutionary models that predict cooperative animals will prevail and spread in populations. This contradiction could be due to IPD rules that could be too challenging to understand for most animals. We explored this hypothesis relaxing the payoff matrix of the IPD (T>R>P>S=0) to a weak payoff-matrix (T=R>P=S>0) and tested it with coal tits, which did not play one another; rather, each one played against a computer programmed to deliver food pellets according to the ‘Tit for Tat’ strategy. Despite the IPD was programmed with a weak payoff matrix, coal tits preferences to defect increased a 10% when playing the Game condition as compared to a previous Control condition. In the Control condition they foraged at random (48±11%) between two pellet dispensers that delivered food rewards at the same rate, while in the Game condition they increased the preference towards the defection option (58±10%). A sequential (trial by trial) analysis showed that these small birds defected regularly and cooperated at random.
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来源期刊
Revista Mexicana de Analisis de la Conducta
Revista Mexicana de Analisis de la Conducta Psychology-Applied Psychology
CiteScore
0.50
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发文量
12
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