我是坏人:在虚拟世界中体现邪恶的魅力

Q3 Arts and Humanities Virtual Creativity Pub Date : 2023-04-13 DOI:10.1386/vcr_00066_1
M. Jerrentrup
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引用次数: 0

摘要

通过深入访谈,以及数字和现实生活中的参与者观察,本文探讨了为什么许多人渴望在舞台数码摄影的背景下体现邪恶的东西——也就是说,描绘邪恶的生物和/或邪恶的行为。在观察了对邪恶的普遍迷恋及其表演方式之后,我们考虑了化身的时刻,这是数字化时代一个特别重要的过程:在化身过程中,模型可以尝试邪恶的准体作为测试而不会产生任何后果,并且能够在身体上表达负面或社会不希望的感受,如不适应,厌恶或愤怒,并在这样做时感到被赋予了力量。此外,由此产生的照片提供了塑造和形成邪恶的可能性,因此,将其置于艺术之中,将其审美化,并使其美观和易于管理。
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I’m bad: The fascination of embodying the evil in a virtual world
Drawing on in-depth interviews, as well as digital and real-life participant observation, this article deals with the question of why many people are eager to embody something evil in the context of staged, digital photography – that is, to depict evil creatures and/or evil deeds. After looking at the general fascination for the evil and the way it is staged, the moment of embodiment is considered, a process of specific importance in times of digitalization: during the embodiment, the model can try out the evil quasi as a test without consequence and is able to physically express negative or socially undesired feelings such as not fitting in, disgust or anger and feel empowered while doing so. Furthermore, the resulting photographs offer the possibility to shape and form the evil and thus, to subject it to art, to aestheticize it and to make it presentable and manageable.
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Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
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0.90
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