弹幕的魔力:直播平台送礼的社会互动视角

Jilei Zhou, Jing Zhou, Ying Ding, Hansheng Wang
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引用次数: 112

摘要

直播的一个新颖功能是观众可以向主播赠送付费礼物。此外,观众还可以通过发送danmaku(一种实时滚动在屏幕上的评论)与广播公司互动。本文研究了观众社交互动在直播平台付费赠送中的作用。我们认为,观看者与观看者的互动可以通过从弹幕中提取的刺激来影响观看者的唤醒水平,从而促进付费赠送。与弹舞相关的刺激类型有他人的存在、社会竞争和情绪刺激。具体来说,其他人的存在是通过总字数来衡量的;辩论水平的社会竞争;以及情感刺激的相似度,与兴奋相关的单词数量和表情符号的数量。利用中国某大型直播平台的数据,实证结果表明,除了表情符号的数量外,其他四个变量都对付费送礼有积极影响。
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The Magic of Danmaku: A Social Interaction Perspective of Gift Sending on Live Streaming Platforms
Abstract A novel function of live streaming is that viewers can send paid gifts to broadcasters. In addition, viewers can engage with broadcasters by sending danmaku, a type of comment scrolled across the screen in real time. This paper investigates the role of viewers’ social interaction in paid gifting on live streaming platforms. We argue that viewer-viewer interaction can prompt paid gifting by affecting viewers’ arousal level through stimuli extracted from danmaku. Types of danmaku-related stimuli are presence of others, social competition, and emotional stimuli. Specifically, presence of others is measured by total number of words; social competition by debate level; and emotional stimuli by similarity of danmaku, number of excitement-related words, and number of emoji. Using data from a major live streaming platform in China, empirical results show that except for number of emoji, the other four variables positively affect paid gifting.
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