艺术品3D数字化在COVID流行时期的重要性:使用多波长技术的案例研究

M. Guarneri, M. F. de Collibus, M. Francucci, M. Ciaffi
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引用次数: 3

摘要

在写这篇文章的时候,一种流行病正在袭击我们的生活、我们的生活方式和我们的经济。目前的工作利用这个机会,将注意力集中在提供我们的知识、历史和习惯的数字副本的重要性上。在自己的住所里,时间的缓慢流逝让个人重新发现自然的室内活动,比如看书或看纪录片,并试图通过虚拟参观博物馆或城市来逃避精神上的逃避。从这些网站得到的第一个证据主要是这种技术在欣赏艺术品方面的局限性,即使是在3D环境中,而且,可能最重要的是,在产品的可访问性和质量方面缺乏标准化。目前的工作只关注研究和记录艺术品过程的一个方面:数据采集和预处理数据融合。为了接近这些步骤,将描述一种基于几种激光源组合的市场外3D技术:对这种系统的描述是分析与今天主要用于文化遗产环境的可用设备和技术的主要差异的借口,但特别是为了突出研究如何尝试将游戏化与该领域的诊断和恢复支持统一起来。
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The Importance of Artworks 3D Digitalization at the Time of COVID Epidemy: Case Studies by the Use of a Multi-wavelengths Technique
At the moment when this article is written, a pandemic disease is attacking our lives, our style of living and our economy. The present work uses this occasion for focusing the attention on the importance to make available a digital copy of our knowledge, history and habits. The slower passing of time inside own residence let the individual to rediscover natural indoor activities, like reading a book or watching a documentary, and try to mentally escape by a virtual visit in a museum or a city. The first evidence coming out from these sites is mainly the limits of this technology for appreciating the artworks, even inside 3D environments, and, probably the most important, the lack of standardization in terms of accessibility and quality of the products. The present work focuses the attention only on one of the aspects of the processes for studying and documenting an artwork: the data acquisition and preprocessing data fusion. For approaching these steps, an out-of-the-market 3D technology based on the combination of several laser sources will be described: the description of this kind of systems is the pretext for analyzing the main differences with the available devices and techniques today largely used in Cultural Heritage environment, but especially for highlighting how the research can try to unify the gamification with diagnostic and restoration support in this sector.
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