利用日志聚类分析从游戏模拟中提取场景分支因子

IF 0.7 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Journal of Advanced Computational Intelligence and Intelligent Informatics Pub Date : 2023-03-20 DOI:10.20965/jaciii.2023.p0223
Akinobu Sakata, Takamasa Kikuchi, M. Kunigami, Atsushi Yoshikawa, M. Yamamura, T. Terano
{"title":"利用日志聚类分析从游戏模拟中提取场景分支因子","authors":"Akinobu Sakata, Takamasa Kikuchi, M. Kunigami, Atsushi Yoshikawa, M. Yamamura, T. Terano","doi":"10.20965/jaciii.2023.p0223","DOIUrl":null,"url":null,"abstract":"This study proposes a method for analyzing gaming simulation results. The gaming simulation we focus on intends to be played by both human and computer agent players. To extract the knowledge of what and how they have played, we must determine what type of decision-making process leads to specific scenarios. Such simulation results, however, tend to have so many branch factors of scenarios that it is hard to understand by manual operations. To deal with the issues, we have developed a method for obtaining the branch factors of scenarios from gaming simulation results. We have demonstrated the effectiveness of the proposed method by identifying the branching factors of scenarios as follows. First, software agents were asked to play a gaming simulation for career education. Next, logs acquired through gaming were classified into multiple scenarios using machine learning techniques. Finally, decision-making factors separating the scenarios were identified using a decision tree.","PeriodicalId":45921,"journal":{"name":"Journal of Advanced Computational Intelligence and Intelligent Informatics","volume":"27 1","pages":"223-234"},"PeriodicalIF":0.7000,"publicationDate":"2023-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Extracting Branch Factors of Scenarios from a Gaming Simulation Using Log-Cluster Analysis\",\"authors\":\"Akinobu Sakata, Takamasa Kikuchi, M. Kunigami, Atsushi Yoshikawa, M. Yamamura, T. Terano\",\"doi\":\"10.20965/jaciii.2023.p0223\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study proposes a method for analyzing gaming simulation results. The gaming simulation we focus on intends to be played by both human and computer agent players. To extract the knowledge of what and how they have played, we must determine what type of decision-making process leads to specific scenarios. Such simulation results, however, tend to have so many branch factors of scenarios that it is hard to understand by manual operations. To deal with the issues, we have developed a method for obtaining the branch factors of scenarios from gaming simulation results. We have demonstrated the effectiveness of the proposed method by identifying the branching factors of scenarios as follows. First, software agents were asked to play a gaming simulation for career education. Next, logs acquired through gaming were classified into multiple scenarios using machine learning techniques. Finally, decision-making factors separating the scenarios were identified using a decision tree.\",\"PeriodicalId\":45921,\"journal\":{\"name\":\"Journal of Advanced Computational Intelligence and Intelligent Informatics\",\"volume\":\"27 1\",\"pages\":\"223-234\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2023-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Advanced Computational Intelligence and Intelligent Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20965/jaciii.2023.p0223\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Advanced Computational Intelligence and Intelligent Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20965/jaciii.2023.p0223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

本研究提出一种分析游戏仿真结果的方法。我们关注的游戏模拟旨在由人类和计算机代理玩家一起玩。为了了解他们是如何发挥作用的,我们必须确定哪种类型的决策过程会导致特定的场景。然而,这样的模拟结果往往有太多的场景分支因素,很难通过人工操作来理解。为了解决这一问题,我们开发了一种从游戏仿真结果中获取场景分支因子的方法。我们通过识别以下场景的分支因素证明了所提出方法的有效性。首先,软件代理被要求玩一个模拟游戏来进行职业教育。接下来,通过游戏获取的日志使用机器学习技术分类为多个场景。最后,使用决策树识别分离场景的决策因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Extracting Branch Factors of Scenarios from a Gaming Simulation Using Log-Cluster Analysis
This study proposes a method for analyzing gaming simulation results. The gaming simulation we focus on intends to be played by both human and computer agent players. To extract the knowledge of what and how they have played, we must determine what type of decision-making process leads to specific scenarios. Such simulation results, however, tend to have so many branch factors of scenarios that it is hard to understand by manual operations. To deal with the issues, we have developed a method for obtaining the branch factors of scenarios from gaming simulation results. We have demonstrated the effectiveness of the proposed method by identifying the branching factors of scenarios as follows. First, software agents were asked to play a gaming simulation for career education. Next, logs acquired through gaming were classified into multiple scenarios using machine learning techniques. Finally, decision-making factors separating the scenarios were identified using a decision tree.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
1.50
自引率
14.30%
发文量
89
期刊介绍: JACIII focuses on advanced computational intelligence and intelligent informatics. The topics include, but are not limited to; Fuzzy logic, Fuzzy control, Neural Networks, GA and Evolutionary Computation, Hybrid Systems, Adaptation and Learning Systems, Distributed Intelligent Systems, Network systems, Multi-media, Human interface, Biologically inspired evolutionary systems, Artificial life, Chaos, Complex systems, Fractals, Robotics, Medical applications, Pattern recognition, Virtual reality, Wavelet analysis, Scientific applications, Industrial applications, and Artistic applications.
期刊最新文献
The Impact of Individual Heterogeneity on Household Asset Choice: An Empirical Study Based on China Family Panel Studies Private Placement, Investor Sentiment, and Stock Price Anomaly Does Increasing Public Service Expenditure Slow the Long-Term Economic Growth Rate?—Evidence from China Prediction and Characteristic Analysis of Enterprise Digital Transformation Integrating XGBoost and SHAP Industrial Chain Map and Linkage Network Characteristics of Digital Economy
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1