瑞典的HCI教育

J. Gulliksen, Lars Oestreicher
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引用次数: 9

摘要

对于斯堪的纳维亚的本科生来说,人机交互仍然是一门相当新的学科。十年前,只有各种各样的计算机科学和系统开发教育的短期课程。在过去的两三年里,通过在较小的大学开设辅修课程和在较大的大学开设特定课程,HCI教育发展得相当迅速。1998年,第一个人机交互博士学位毕业,现在在Link6ping和斯德哥尔摩建立了一个人机交互研究生院。人工智能在瑞典也已成为一项研究活动,现在越来越多地成为主要大学的正规院系。然而,HCI教育的内容和方向各不相同,本文描述了旨在审查瑞典HCI课程内容的第一次瑞典研讨会。讲习班是通过一个会议开始的,每个人都以相关问题的形式被问及他们对讲习班的期望。最初的问题和讨论主题,按出场顺序为:1。您如何在重新设计现有的人工制品和促进新的和创造性的解决方案之间取得平衡?2. 交流关于HCI 3不同教学方法的经验。检验HCI课程的新方法HCI基础课程应该包含哪些内容?5. 高级HCI课程应该包含哪些内容?6. 我们需要哪些基础知识?7. 我们如何在HCI课程中引入实践任务?不会花太多时间吗?用简单而现实的问题?8. 你如何激发学生将人机交互作为第二学科的动机?9. 我们如何教授创新?我们如何教授创造力?10.我们可以从游戏产业中学到什么?我们没有详细讨论这些问题,但在随后的讨论中触及了其中的大多数问题。通过一次头脑风暴会议,我们试图浓缩出一套我们认为是HCI基础课程应该呈现的典型知识。我们进行了一次非正式的调查,让研讨会参与者选择五个最重要的主题,投票的摘要如表1所示。该课程应为5分(其中1分相当于大约一周的工作)。实验对象的数量非常有限。这个非正式的调查表明,认知心理学、设计原则/过程、交互技术、可用性……
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HCI education in Sweden
HCI is still a rather new subject for Scandinavian undergraduate level studies. Ten years ago only short courses at var-O ious computer science • ~ and system development educations were available. During the last two-three years HCI education has grown rather rapidly through the establishment of minor programs at the smaller universities and with specific profiles at the bigger universities. In 1998 the first Ph.D. in HCI graduated and now an HMI graduate school has been started in Link6ping and Stock-holm. HCI has also been well established as a research activity in Swe-den and is now becoming more and more regular departments at the major universities. Still, education in HCI is varied in content and direction, and this paper describes a first Swedish workshop aimed at reviewing the contents of HCI courses in Sweden. The workshop was initiated through a session where everybody was asked about their expectation on the workshop in the forms of relevant questions to discuss. The initial questions and discussion topics were, in order of appearance: 1. How do you create a balance between redesigning existing arti-facts and promoting new and creative solutions? 2. Exchange experiences concerning different pedagogical approaches to HCI 3. New ways of examining HCI courses 4. What should a basic HCI course contain? 5. What should advanced HCI courses contain? 6. What basic knowledge should we require? 7. How can we introduce practical tasks into a HCI course? Without it taking too much of the time? Using simple and realistic prob-lems? 8. How do you create motivation for the students to take HCI as a secondary subject? 9. Practical issues How do we teach innovation? How do we teach creativity? 10.What can we learn from the game industry? We did not go through the questions in detail but touched upon most of them in the discussion that followed. Through a brainstorming session we attempted to condense a set of what we considered to be typical knowledge that a basic course on HCI should present. We performed an informal survey in which the workshop participants were to choose the five most important subjects and the summary of the votes went as shown in Table 1. The course should comprise 5 points (where 1 point corresponds to approximately one week of work). The number of subjects turned out to be rather limited. This informal survey indicates that cognitive psychology, design princi-ples/processes, interaction techniques, usability, …
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