{"title":"规范平面上球壳和球交的算法","authors":"Pedro Martín, H. Martini","doi":"10.20382/jocg.v6i1a4","DOIUrl":null,"url":null,"abstract":"Extending results of Hershberger and Suri for the Euclidean plane, we show that ball hulls and ball intersections of sets of $n$ points in normed planes can be constructed in $O(n \\log n)$ time. In addition, we confirm that the 2-center problem with constrained circles for arbitrary normed planes can be solved in $O(n^2)$ time. Some ideas about the geometric structure of the ball hull in a normed plane are also presented.","PeriodicalId":54969,"journal":{"name":"International Journal of Computational Geometry & Applications","volume":"1999 1","pages":"99-107"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Algorithms for ball hulls and ball intersections in normed planes\",\"authors\":\"Pedro Martín, H. Martini\",\"doi\":\"10.20382/jocg.v6i1a4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Extending results of Hershberger and Suri for the Euclidean plane, we show that ball hulls and ball intersections of sets of $n$ points in normed planes can be constructed in $O(n \\\\log n)$ time. In addition, we confirm that the 2-center problem with constrained circles for arbitrary normed planes can be solved in $O(n^2)$ time. Some ideas about the geometric structure of the ball hull in a normed plane are also presented.\",\"PeriodicalId\":54969,\"journal\":{\"name\":\"International Journal of Computational Geometry & Applications\",\"volume\":\"1999 1\",\"pages\":\"99-107\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Computational Geometry & Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20382/jocg.v6i1a4\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Mathematics\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computational Geometry & Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20382/jocg.v6i1a4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Mathematics","Score":null,"Total":0}
Algorithms for ball hulls and ball intersections in normed planes
Extending results of Hershberger and Suri for the Euclidean plane, we show that ball hulls and ball intersections of sets of $n$ points in normed planes can be constructed in $O(n \log n)$ time. In addition, we confirm that the 2-center problem with constrained circles for arbitrary normed planes can be solved in $O(n^2)$ time. Some ideas about the geometric structure of the ball hull in a normed plane are also presented.
期刊介绍:
The International Journal of Computational Geometry & Applications (IJCGA) is a quarterly journal devoted to the field of computational geometry within the framework of design and analysis of algorithms.
Emphasis is placed on the computational aspects of geometric problems that arise in various fields of science and engineering including computer-aided geometry design (CAGD), computer graphics, constructive solid geometry (CSG), operations research, pattern recognition, robotics, solid modelling, VLSI routing/layout, and others. Research contributions ranging from theoretical results in algorithm design — sequential or parallel, probabilistic or randomized algorithms — to applications in the above-mentioned areas are welcome. Research findings or experiences in the implementations of geometric algorithms, such as numerical stability, and papers with a geometric flavour related to algorithms or the application areas of computational geometry are also welcome.