{"title":"亲社会屏幕与沉浸式媒体效应研究:系统文献综述","authors":"Fernando Canet, M. Pérez-Escolar","doi":"10.1080/23808985.2022.2130810","DOIUrl":null,"url":null,"abstract":"ABSTRACT The goal of this study is to offer an overview of the trends that characterize the current research on prosocial media effects. To this end, we conducted a systematic literature review. The period reviewed was from 2017 to 2021. It found four general trends: The first one is related to research on prosocial children´s media. The second deals with the examination of the effects of mixing prosocial and violent content and practices in the same media text. The third reflects the importance of exploring what happens during media use in relation to user behaviors above all in multiplayer video games social dynamics. Finally, the fourth trend found is related to the exploration of the possibilities opened up by immersive media.","PeriodicalId":36859,"journal":{"name":"Annals of the International Communication Association","volume":"33 1","pages":"20 - 54"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Research on prosocial screen and immersive media effects: a systematic literature review\",\"authors\":\"Fernando Canet, M. Pérez-Escolar\",\"doi\":\"10.1080/23808985.2022.2130810\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT The goal of this study is to offer an overview of the trends that characterize the current research on prosocial media effects. To this end, we conducted a systematic literature review. The period reviewed was from 2017 to 2021. It found four general trends: The first one is related to research on prosocial children´s media. The second deals with the examination of the effects of mixing prosocial and violent content and practices in the same media text. The third reflects the importance of exploring what happens during media use in relation to user behaviors above all in multiplayer video games social dynamics. Finally, the fourth trend found is related to the exploration of the possibilities opened up by immersive media.\",\"PeriodicalId\":36859,\"journal\":{\"name\":\"Annals of the International Communication Association\",\"volume\":\"33 1\",\"pages\":\"20 - 54\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Annals of the International Communication Association\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/23808985.2022.2130810\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of the International Communication Association","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/23808985.2022.2130810","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Research on prosocial screen and immersive media effects: a systematic literature review
ABSTRACT The goal of this study is to offer an overview of the trends that characterize the current research on prosocial media effects. To this end, we conducted a systematic literature review. The period reviewed was from 2017 to 2021. It found four general trends: The first one is related to research on prosocial children´s media. The second deals with the examination of the effects of mixing prosocial and violent content and practices in the same media text. The third reflects the importance of exploring what happens during media use in relation to user behaviors above all in multiplayer video games social dynamics. Finally, the fourth trend found is related to the exploration of the possibilities opened up by immersive media.