在多人混合现实蹦床游戏中的运动授权

L. Lehtonen, Maximus D. Kaos, Raine A. Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen
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引用次数: 23

摘要

体育活动动机不足是一个主要的公共卫生问题。运动游戏——需要身体锻炼的游戏——可以被设计成支持动机。例如,赋予玩家超人的移动能力能够支持玩家的能力感,这是一种与生俱来的人类需求,也是自我决定理论所提出的核心内在动机因素。在本文中,我们将呈现《Super Stomp》,这是一款多人混合现实蹦床游戏,通过夸大现实世界和游戏中的跳跃高度来增强运动。我们贡献了一个新颖的双蹦床游戏系统和游戏机制,以实现引人入胜的多人游戏玩法。这提供了一个范例,以满足现实世界的运动授权技术对游戏运动安全性和可行性施加的挑战性约束。通过一项野外研究,我们进一步深入研究了授权运动对需求满意度的影响,该研究涉及26名参与者,他们在室内活动公园玩超级跺脚。
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Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
Insufficient physical activity motivation is a major public health problem. Exergames-games requiring physical exertion-can be designed to support motivation. For example, granting superhuman movement abilities to players has been shown to support one's feeling of competence, an innate human need and a core intrinsic motivation factor posited by self-determination theory. In this paper, we present Super Stomp, a multiplayer mixed-reality trampoline game that empowers movement by exaggerating jump height both in the real world and in the game. We contribute a novel dual-trampoline game system and game mechanics for implementing engaging multiplayer gameplay. This provides an exemplar of satisfying the challenging constraints that real-world movement empowerment technology can impose on exergame movement safety and feasibility. We further contribute insights into the effect of empowering movement on need satisfaction through an in-the-wild study involving 26 participants who played Super Stomp at an indoor activity park.
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