表演:用拉班动作分析将OCEAN个性添加到人体动作中的感知方法

Funda Durupinar, M. Kapadia, Susan Deutsch, Michael Neff, N. Badler
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引用次数: 50

摘要

虚拟人研究的一个主要目标是使具有不同心理属性的富有表现力的人物动画化。肢体动作是刻画不同性格、区分人物的有效方式。这项工作的目的和贡献是描述人格和身体运动之间的正式的,广泛适用的,程序性的和经验基础的关联,并应用这种关联来修改可以由这些形式概念表示的给定虚拟人体动画。由于虚拟角色的身体运动可能涉及根据上下文、情况或应用而选择不同的参数集,因此从个性到身体运动的联系需要一个中间步骤来辅助泛化。对于这个中间步骤,我们参考拉班运动分析,这是一种系统地描述和评估人体运动的运动分析技术。在运动专家的帮助下,我们开发了一个表达人类运动生成系统,并进行了一项用户研究,以探索心理验证的OCEAN人格因素如何在不同拉班参数的运动中被感知。然后,我们将我们的发现应用于程序动画中具有个性的富有表现力的角色,并通过另一项感知研究验证了我们的方法在不同模型和动画中的普遍性。
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Perform: perceptual approach for adding OCEAN personality to human motion using laban movement analysis
A major goal of research on virtual humans is the animation of expressive characters that display distinct psychological attributes. Body motion is an effective way of portraying different personalities and differentiating characters. The purpose and contribution of this work is to describe a formal, broadly applicable, procedural, and empirically grounded association between personality and body motion and apply this association to modify a given virtual human body animation that can be represented by these formal concepts. Because the body movement of virtual characters may involve different choices of parameter sets depending on the context, situation, or application, formulating a link from personality to body motion requires an intermediate step to assist generalization. For this intermediate step, we refer to Laban Movement Analysis, which is a movement analysis technique for systematically describing and evaluating human motion. We have developed an expressive human motion generation system with the help of movement experts and conducted a user study to explore how the psychologically validated OCEAN personality factors were perceived in motions with various Laban parameters. We have then applied our findings to procedurally animate expressive characters with personality, and validated the generalizability of our approach across different models and animations via another perception study.
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