利用科学方法开发一款支持数学学习的手机游戏

Edumatika Pub Date : 2021-09-10 DOI:10.32939/ejrpm.v4i1.607
Rhomiy Handican, W. Setyaningrum
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引用次数: 4

摘要

智能手机广泛用于玩游戏,缺乏作为学习数学的媒介,这是需要开发基于智能手机的寓教于乐学习媒体的原因。本研究的目的是设计并开发一款互动寓教于乐的手机数学游戏学习应用,帮助初中生学习线与角的材料。这个基于手机游戏的应用程序结合了图形设计、背景音乐和动画,以及游戏开发中的主要结构元素来吸引学生。本研究属于研究与开发(R&D)类型,采用的模型为ADDIE模型,在系统阶段进行。研究结果表明,所开发的游戏符合有效性方面,其中专家对设计功能的认可水平平均为4.49分(满分5分),同时,对材料的评估平均为4.17分(满分5分),用户表示游戏符合实用性方面的平均得分为3.75分(满分5分)。希望这款名为“CORNER”的基于游戏的移动设备学习应用程序可以作为一个额外的工具,通过使用科学的方法来提高学生的概念理解和学习兴趣。
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Developing a Mobile Game Using Scientific Approach to Support Mathematics Learning
The widespread use of smartphones to play games and the lack of use as a medium for learning mathematics is the reason for the need for the development of smartphone-based edutainment learning media. The purpose of this research is to design and develop interactive edutainment learning applications of mobile mathematics games to help junior high school students to learn line and angles material. This mobile game-based application incorporates graphic design, background music, and animation, and a major structural element in game development to attract students. This research belongs to the type of Research and Development (R&D) and the model used is the ADDIE model that is carried out in a systematic stage. The results of the study show that the developed game meets the valid aspects, where the level of expert approval of the design functionality has an average value of 4,49 out of 5, meanwhile, the assessment of the material has an average score of 4,17 out of 5 and the user states that the game meets the practical aspect with an average score of  3,75 out of 5. It is hoped that this game-based learning application called "CORNER" for mobile devices can act as an additional tool for improving students' conceptual understanding and interest to learn through the scientific approach used.
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来源期刊
自引率
0.00%
发文量
9
审稿时长
8 weeks
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