{"title":"来自图像的漫画","authors":"S. Brennan","doi":"10.1145/800171.809631","DOIUrl":null,"url":null,"abstract":"A caricature is a graphical coding of facial features that seeks, paradoxically, to be more like the face than the face itself. A theory of computation for caricatures of frontal faces has been developed and implemented in computer graphics. The caricature generator starts with a digitized image of a face and distorts a line drawing representation of the face relative to a norm. This transformation emphasizes perceptually significant information, reduces noise, and exploits some of the same mechanisms used in human memory for faces.","PeriodicalId":72321,"journal":{"name":"ASSETS. Annual ACM Conference on Assistive Technologies","volume":"27 1","pages":"228-229"},"PeriodicalIF":0.0000,"publicationDate":"1984-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Caricatures from images\",\"authors\":\"S. Brennan\",\"doi\":\"10.1145/800171.809631\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A caricature is a graphical coding of facial features that seeks, paradoxically, to be more like the face than the face itself. A theory of computation for caricatures of frontal faces has been developed and implemented in computer graphics. The caricature generator starts with a digitized image of a face and distorts a line drawing representation of the face relative to a norm. This transformation emphasizes perceptually significant information, reduces noise, and exploits some of the same mechanisms used in human memory for faces.\",\"PeriodicalId\":72321,\"journal\":{\"name\":\"ASSETS. Annual ACM Conference on Assistive Technologies\",\"volume\":\"27 1\",\"pages\":\"228-229\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1984-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ASSETS. Annual ACM Conference on Assistive Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/800171.809631\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ASSETS. Annual ACM Conference on Assistive Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800171.809631","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A caricature is a graphical coding of facial features that seeks, paradoxically, to be more like the face than the face itself. A theory of computation for caricatures of frontal faces has been developed and implemented in computer graphics. The caricature generator starts with a digitized image of a face and distorts a line drawing representation of the face relative to a norm. This transformation emphasizes perceptually significant information, reduces noise, and exploits some of the same mechanisms used in human memory for faces.