Clive Fencott, Jo Clay, Mike Lockyer和Paul Massey,《游戏入侵者:电脑游戏的理论和理解》

IF 1.9 3区 文学 Q2 COMMUNICATION International Journal of Communication Pub Date : 2013-05-16 DOI:10.5860/choice.50-5633
Jonathan M. Bullinger
{"title":"Clive Fencott, Jo Clay, Mike Lockyer和Paul Massey,《游戏入侵者:电脑游戏的理论和理解》","authors":"Jonathan M. Bullinger","doi":"10.5860/choice.50-5633","DOIUrl":null,"url":null,"abstract":"According to the perennial, popular collegiate yardstick/burden that is U.S. News & World Report, computer game design is one of the fastest growing curricula that college and universities are adding to satisfy the estimated $82.4 billion game industry by 2015 (Gearon, 2012). Obviously, there is a market and need for a book such as Game Invaders, but thankfully, its ambitions extend past vocational competencies. Beyond just showing expected undergraduate readers how to play with expensive modeling software, the University of Teesside authors challenge them to understand games as the intersection between creativity and technology. Game Invaders’ intention is to provide a pack of theories and models from which the reader can draw to better understand (and potentially create) computer games.","PeriodicalId":51388,"journal":{"name":"International Journal of Communication","volume":"101 1","pages":"4"},"PeriodicalIF":1.9000,"publicationDate":"2013-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Clive Fencott, Jo Clay, Mike Lockyer, & Paul Massey, Game Invaders: The Theory and Understanding of Computer Games\",\"authors\":\"Jonathan M. Bullinger\",\"doi\":\"10.5860/choice.50-5633\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"According to the perennial, popular collegiate yardstick/burden that is U.S. News & World Report, computer game design is one of the fastest growing curricula that college and universities are adding to satisfy the estimated $82.4 billion game industry by 2015 (Gearon, 2012). Obviously, there is a market and need for a book such as Game Invaders, but thankfully, its ambitions extend past vocational competencies. Beyond just showing expected undergraduate readers how to play with expensive modeling software, the University of Teesside authors challenge them to understand games as the intersection between creativity and technology. Game Invaders’ intention is to provide a pack of theories and models from which the reader can draw to better understand (and potentially create) computer games.\",\"PeriodicalId\":51388,\"journal\":{\"name\":\"International Journal of Communication\",\"volume\":\"101 1\",\"pages\":\"4\"},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2013-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Communication\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.5860/choice.50-5633\",\"RegionNum\":3,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.5860/choice.50-5633","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

摘要

根据《美国新闻与世界报道》(U.S. News & World Report)的长期流行的大学衡量标准/负担,到2015年,电脑游戏设计是学院和大学为满足824亿美元的游戏产业而增加的增长最快的课程之一。显然,像《Game Invaders》这样的书是有市场和需求的,但值得庆幸的是,它的野心超越了职业能力。除了向本科生读者展示如何使用昂贵的建模软件之外,提赛德大学的作者还挑战他们将游戏理解为创造力和技术之间的交集。《Game Invaders》的目的是提供一系列理论和模型,帮助读者更好地理解(并可能创造)电脑游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Clive Fencott, Jo Clay, Mike Lockyer, & Paul Massey, Game Invaders: The Theory and Understanding of Computer Games
According to the perennial, popular collegiate yardstick/burden that is U.S. News & World Report, computer game design is one of the fastest growing curricula that college and universities are adding to satisfy the estimated $82.4 billion game industry by 2015 (Gearon, 2012). Obviously, there is a market and need for a book such as Game Invaders, but thankfully, its ambitions extend past vocational competencies. Beyond just showing expected undergraduate readers how to play with expensive modeling software, the University of Teesside authors challenge them to understand games as the intersection between creativity and technology. Game Invaders’ intention is to provide a pack of theories and models from which the reader can draw to better understand (and potentially create) computer games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.70
自引率
0.00%
发文量
1
期刊介绍: The International Journal of Communication is an online, multi-media, academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The International Journal of Communication is an interdisciplinary journal that, while centered in communication, is open and welcoming to contributions from the many disciplines and approaches that meet at the crossroads that is communication study. We are interested in scholarship that crosses disciplinary lines and speaks to readers from a range of theoretical and methodological perspectives. In other words, the International Journal of Communication will be a forum for scholars when they address the wider audiences of our many sub-fields and specialties, rather than the location for the narrower conversations more appropriately conducted within more specialized journals. USC Annenberg Press USC Annenberg Press is committed to excellence in communication scholarship, journalism, media research, and application. To advance this goal, we edit and publish prominent scholarly publications that are both innovative and influential, and that chart new courses in their respective fields of study. Annenberg Press is among the first to deliver journal content online free of charge, and devoted to the wide dissemination of its content. Annenberg Press continues to offer scholars and readers a forum that meets the highest standards of peer review and engages established and emerging scholars from anywhere in the world.
期刊最新文献
Media Representations of Academia: Mapping and Typologizing News Coverage of All Swiss Higher Education Institutions Making Sense of Metrics in the Music Industries Discursive Media Institutionalism: Assessing Vivien A. Schmidt’s Framework and Its Value for Media and Communication Studies (Mis)informed During COVID-19: How Education Level and Information Sources Contribute to Knowledge Gaps Research perspectives on TikTok and its legacy apps: introduction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1