支持在线和混合学习中协作解决问题能力发展的可扩展游戏化评估

Y. Rosen, Kristin Stoeffler, M. Yudelson, V. Simmering
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引用次数: 2

摘要

协作解决问题(CPS)是生活和事业成功的重要能力。促进CPS技能的发展需要健全的CPS评估。本文描述了在协作探究科学课程中使用的游戏化隐形CPS评估。试点部署包括来自美国多所学校的196名中学生。结果显示,样本在测量技能表现和完成时间方面是平衡的。未来的发展方向包括扩展到教师创作,并将这种游戏化评估方法部署到其他环境中,例如大规模在线课程中的劳动力培训和资格认证。
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Towards Scalable Gamified Assessment in Support of Collaborative Problem-Solving Competency Development in Online and Blended Learning
Collaborative problem solving (CPS) is an important competency for life and career success. Promoting the development of CPS skills requires robust CPS assessment. This paper describes a gamified stealth CPS assessment used within a collaborative inquiry science curriculum. A pilot deployment included 196 middle school students from multiple schools in the United States. Results showed the sample was balanced in terms of measured skill performance and completion time. Future directions include the extension to teacher authoring and the deployment of this gamified assessment approach to additional contexts, such as workforce training and credentialing in large-scale online courses.
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Trust, Sustainability and [email protected] L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1 - 3, 2022 L@S'21: Eighth ACM Conference on Learning @ Scale, Virtual Event, Germany, June 22-25, 2021 Leveraging Book Indexes for Automatic Extraction of Concepts in MOOCs Evaluating Bayesian Knowledge Tracing for Estimating Learner Proficiency and Guiding Learner Behavior
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