E. Perot, M. Jaritz, Marin Toromanoff, Raoul de Charette
{"title":"端到端驾驶在现实的赛车游戏与深度强化学习","authors":"E. Perot, M. Jaritz, Marin Toromanoff, Raoul de Charette","doi":"10.1109/CVPRW.2017.64","DOIUrl":null,"url":null,"abstract":"We address the problem of autonomous race car driving. Using a recent rally game (WRC6) with realistic physics and graphics we train an Asynchronous Actor Critic (A3C) in an end-to-end fashion and propose an improved reward function to learn faster. The network is trained simultaneously on three very different tracks (snow, mountain, and coast) with various road structures, graphics and physics. Despite the more complex environments the trained agent learns significant features and exhibits good performance while driving in a more stable way than existing end-to-end approaches.","PeriodicalId":6668,"journal":{"name":"2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)","volume":"103 1","pages":"474-475"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"59","resultStr":"{\"title\":\"End-to-End Driving in a Realistic Racing Game with Deep Reinforcement Learning\",\"authors\":\"E. Perot, M. Jaritz, Marin Toromanoff, Raoul de Charette\",\"doi\":\"10.1109/CVPRW.2017.64\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We address the problem of autonomous race car driving. Using a recent rally game (WRC6) with realistic physics and graphics we train an Asynchronous Actor Critic (A3C) in an end-to-end fashion and propose an improved reward function to learn faster. The network is trained simultaneously on three very different tracks (snow, mountain, and coast) with various road structures, graphics and physics. Despite the more complex environments the trained agent learns significant features and exhibits good performance while driving in a more stable way than existing end-to-end approaches.\",\"PeriodicalId\":6668,\"journal\":{\"name\":\"2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)\",\"volume\":\"103 1\",\"pages\":\"474-475\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"59\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPRW.2017.64\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2017.64","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
End-to-End Driving in a Realistic Racing Game with Deep Reinforcement Learning
We address the problem of autonomous race car driving. Using a recent rally game (WRC6) with realistic physics and graphics we train an Asynchronous Actor Critic (A3C) in an end-to-end fashion and propose an improved reward function to learn faster. The network is trained simultaneously on three very different tracks (snow, mountain, and coast) with various road structures, graphics and physics. Despite the more complex environments the trained agent learns significant features and exhibits good performance while driving in a more stable way than existing end-to-end approaches.