2010年至2020年的独立恐怖游戏:精选特征和可识别的趋势

Q4 Arts and Humanities Images (Poland) Pub Date : 2021-06-15 DOI:10.14746/i.2021.38.11
Katarzyna Marak
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引用次数: 0

摘要

本文的重点是独立数字恐怖游戏及其特点;我们的目标是简要描述独立的恐怖场景,并强调一些艺术和技术趋势,这些趋势体现在属于该场景的游戏中。由于现有游戏的数量众多,本文的范围被缩小到仅选择2010年至2020年发行的游戏文本中可区分的特征和趋势。这篇文章的目的是呈现一些关于独立游戏领域的观察和结论,并希望能够指出这些游戏能够告诉学者关于玩家和开发者如何看待恐怖类型的内容。
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Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends
The focus of this article are independent digital horror games and their characteristics; the goal was to briefly describe the independent horror scene and highlight some of the artistic and technical trends which manifest themselves in the titles belonging to that scene. Due to the sheer number of available games, the scope of the paper is narrowed down to only selected characteristics and trends distinguishable in game texts published between the years 2010 and 2020. The aim of the article is to present a selection of observations and conclusions concerning the independent games scene and to hopefully point to what these games can tell scholars about the way both the players and the developers perceive the horror genre.
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Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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